Publication Date
In 2025 | 0 |
Since 2024 | 14 |
Since 2021 (last 5 years) | 73 |
Since 2016 (last 10 years) | 80 |
Since 2006 (last 20 years) | 80 |
Descriptor
COVID-19 | 80 |
Computer Simulation | 80 |
Pandemics | 80 |
Technology Uses in Education | 80 |
Educational Technology | 51 |
Foreign Countries | 35 |
Distance Education | 27 |
Online Courses | 24 |
School Closing | 21 |
Electronic Learning | 19 |
Student Attitudes | 19 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 2 |
Administrators | 1 |
Students | 1 |
Location
Turkey | 7 |
China | 4 |
India | 4 |
Indonesia | 4 |
Australia | 3 |
Canada | 3 |
Germany | 3 |
South Africa | 3 |
Spain | 3 |
Hong Kong | 2 |
New Zealand | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Arinda Eka Lidiastuti; Hadi Suwono; Sueb Sueb; Sulisetijono Sulisetijono – International Society for Technology, Education, and Science, 2024
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a pandemic. The keyword used to find the articles on the Scopus database was "augmented AND reality AND in AND…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Research
Kenedi Binowo; Aynun Nissa Setiawan; Rifanti Putri Tallisha; Shafira Azzahra; Yolanda Emanuella Sutanto; Achmad Nizar Hidayanto; Bahbibi Rahmatullah – Electronic Journal of e-Learning, 2024
Social distancing policies during the COVID-19 period have opened a space for interventions in the use of digital technology that was previously rejected by the public. Currently, most of the community activities have been carried out online, including those related to education, such as hosting virtual exhibitions with an educational purpose.…
Descriptors: COVID-19, Pandemics, Distance Education, Intervention
Michael Giamellaro; Kari O'Connell; Kelly Riedinger – Journal of College Science Teaching, 2024
Undergraduate field courses are important learning experiences in many of the natural sciences, but they are not accessible to many students. Virtual field experiences (VFEs) have been evolving as a plausible alternative. A Delphi study, a method to seek systematic and iterative ideation from experts in a discipline, was conducted to synthesize…
Descriptors: Field Experience Programs, Computer Simulation, Educational Objectives, Design
Chen Li; Yue Jiang; Peter H. F. Ng; Yixin Dai; Francis Cheung; Henry C. B. Chan; Ping Li – IEEE Transactions on Learning Technologies, 2024
Computer-supported collaborative learning aims to use information technologies to support collaborative knowledge construction by practicing the relevant pedagogical approaches, especially in the distance learning setting. The enabling technologies are fast advancing, and the need for solutions during the COVID-19 global pandemic led to the…
Descriptors: Computer Simulation, Computer Assisted Instruction, Cooperative Learning, Technology Uses in Education
Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
Joshua Chukwuere – Research on Education and Media, 2024
The digitization of the higher education process in the COVID-19 pandemic (new normal) has created a new technological wave. The COVID-19 pandemic (new normal) presents a great opportunity for higher education institutions (HEIs) to be digital and technologically innovative in their teaching and learning process through digitization. The process…
Descriptors: COVID-19, Pandemics, Educational Change, Influence of Technology
A. Blossom Cygnet; P. Sivakumar – Education and Information Technologies, 2024
Augmented reality (AR) has become a popular platform in education, providing an interactive and engaging way to learn through manipulatable communication. AR technology can increase motivation and retention of vocabulary. This study explores the efficacy of an AR-based flashcard application to teach basic Tamil words to primary school students in…
Descriptors: Computer Simulation, Physical Environment, Instructional Materials, Dravidian Languages
Gyeong-Geon Lee; Wonhyeong Jang – Educational Technology & Society, 2024
This study conceptualized Technology-Enhanced Distance Laboratory (TEDL) as a subset of Non-Traditional Laboratory (NTL) to best describe global STEM education practices after the COVID-19 pandemic. We systematically gathered and examined 141 empirical TEDL studies reported from March 2020 to August 2022. Most studies were contextually rooted in…
Descriptors: COVID-19, Pandemics, STEM Education, Laboratory Procedures
Samantha Marie Norton – ProQuest LLC, 2024
This dissertation used three independent studies to evaluate learning adaptations, techniques, and tools in response to COVID-19. Study 1 provides a personal narrative about COVID-10 and school closures. The first-hand reflection explores technologies used for remote education and how the technologies can improve learning experiences. Study 2 is a…
Descriptors: Distance Education, Educational Practices, Educational Trends, Futures (of Society)
Ashley Lauren Ireland – ProQuest LLC, 2021
Practice is a vital component of teacher preparation. Mixed Reality Simulation (MRS) is a technology that provides teacher candidates opportunities for practice and rehearsal. As of 2021, MRS can be found in just 52 of the estimated 1,200 teacher preparation programs nationwide. Within the Diffusion of Innovation theory, these programs are…
Descriptors: Computer Simulation, Teacher Education, Technology Uses in Education, COVID-19
Jeyarajaguru, Kabilan Shanmugampillai – Journal of Educators Online, 2023
The COVID-19 pandemic crisis has modified teaching and learning throughout the world. The developments in Information Communication Technology tools have played a critical role in the education community. During the pandemic, the organization and conduction of theory classes in Universities across India were managed reasonably on one side, but the…
Descriptors: Science Laboratories, Biochemistry, Science Instruction, Educational Technology
Cavanaugh, Gesulla; Condry, Helen M.; Afable, Clarissa Frances; Morris, Melissa; De, Santanu; Madison, Holly Evans; Marshall, Jacqueline; Victor, Chitra Paul; Weiner, Marsha – International Journal of Distance Education Technologies, 2023
Guided by constructivist theory, this study examines health professions student learning and engagement in the virtual classroom (VC) setting. Students (N=52) participated in a one-week VC prior to and during the COVID-19 pandemic. After participation, students were surveyed to discern their impressions of the experience, including the…
Descriptors: Electronic Learning, Student Participation, Learner Engagement, Computer Simulation
Rebecca Ozelie; Maggie Moeller; Taylor Newmark – Journal of Occupational Therapy Education, 2023
Fieldwork is an essential part of a student's education and development to become competent in entry-level occupational therapy skills (ACOTE, 2018). The implications of COVID-19 coupled with staffing shortages and an increase in academic programs resulted in academic fieldwork coordinators competing for a limited number of spots. The…
Descriptors: Computer Simulation, Field Experience Programs, Influence of Technology, Occupational Therapy
Panda, Payod – ProQuest LLC, 2021
My multi-article dissertation explores the utility of immersive media like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in design learning and education, particularly as we recover from the social, technological, and cultural disruptions caused by the COVID-19 global pandemic. Chapter 2 clarifies how the multiple modalities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
AlNajdi, Sameer Mosa – Educational Technology Research and Development, 2022
Augmented reality (AR) is a new way to integrate virtual reality into the real world, and integrating AR into education offers opportunities for increasing student performance. The Saudi Ministry of Education integrated technology into its educational system by building an educational portal called iEN, which offers many technologies that support…
Descriptors: Foreign Countries, Computer Simulation, Educational Technology, Technology Uses in Education