Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Simulation | 5 |
| Program Descriptions | 5 |
| Technology Uses in Education | 5 |
| Teaching Methods | 3 |
| Educational Games | 2 |
| Educational Innovation | 2 |
| Foreign Countries | 2 |
| Learning Experience | 2 |
| Program Implementation | 2 |
| Undergraduate Students | 2 |
| Animation | 1 |
| More ▼ | |
Source
| EDUCAUSE Quarterly | 1 |
| International Association for… | 1 |
| Journal of Interactive… | 1 |
| Journal on Excellence in… | 1 |
| Simulation & Gaming | 1 |
Author
| Barbara Bruschi | 1 |
| Carroll, Stephen | 1 |
| Cedillos-Whynott, Elizabeth M. | 1 |
| Cooper, Tessa | 1 |
| Damaris Baciu | 1 |
| Fabiola Camandona | 1 |
| Franklin, Teresa | 1 |
| Hornaday, Robert W. | 1 |
| Liu, Chang | 1 |
| Manuela Repetto | 1 |
| Melania Talarico | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Descriptive | 3 |
| Reports - Research | 2 |
| Speeches/Meeting Papers | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 2 |
| Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Barbara Bruschi; Theofild-Andrei Lazar; Manuela Repetto; Fabiola Camandona; Melania Talarico; Damaris Baciu; Simone Zamarian – International Association for Development of the Information Society, 2024
This study presents an innovative approach to promoting the international attractiveness of the University of Turin (UniTo) through synergy with the University of the West Timi?oara in the "UNITorientA" project. In particular, the focus is developing a gamified virtual tour to offer students an interactive immersion in university spaces.…
Descriptors: Game Based Learning, Universities, Philosophy, Departments
Wolfe, Christopher; Widmer, Colin L.; Weil, Audrey M.; Cedillos-Whynott, Elizabeth M. – Journal on Excellence in College Teaching, 2015
Students in an undergraduate psychology course on Learning and Cognition used SKO (formerly AutoTutor Lite), an Intelligent Tutoring System, to create interactive lessons in which a pedagogic agent (animated avatar) engages users in a tutorial dialogue. After briefly describing the technology and underlying psychological theory, data from an…
Descriptors: Intelligent Tutoring Systems, Undergraduate Students, Psychology, Animation
Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
Mon, Lorri – EDUCAUSE Quarterly, 2010
Many of today's colleges and universities are venturing into online education, with distance education enrollments in the United States having increased from 1.6 million students in 1998 to over 3.9 million in 2007. However, concerns over student frustrations and high attrition rates in online learning have led many educators to research and…
Descriptors: Electronic Learning, Graduate Students, Ceremonies, Distance Education
Hornaday, Robert W. – Simulation & Gaming, 2003
This article describes the use of a management simulation in a Chinese university during the spring semesters of 1997, 1998, and 2000. Although administrative difficulties presented special problems, Chinese university administrators were interested in introducing this form of experiential learning. Student reaction was positive. Participating in…
Descriptors: Computer Simulation, Experiential Learning, Foreign Countries, Technology Uses in Education

Peer reviewed
Direct link
