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Dini Octoria; Soetarno Joyoatmojo; Joko Nurkamto; Sudarno – Educational Process: International Journal, 2025
Background/purpose: Assessment for Learning is an integral part of the learning process that provides feedback and improves teaching methods. Teachers experience problems such as limited conceptual understanding, difficulties in designing instruments, and time constraints. This study aims to develop and validate an innovative platform for…
Descriptors: Formative Evaluation, Student Evaluation, Economics Education, Foreign Countries
Prue Miles; Kylie Boltin – Pedagogies: An International Journal, 2025
Teachers and students rely more on online-learning environments than ever before, including open, trusted and high-quality online learning resources produced by public broadcasters. For educators, this represents both an inspiration and challenge in the wake of new techologies and online learning environments. This article is a case study of one…
Descriptors: Technology Uses in Education, Educational Technology, Refugees, Program Development
Ngatoiatu Rohmani; Deby Zulkarnaen; Puji Winar Cahyo – International Review of Research in Open and Distributed Learning, 2024
Nursing care is the most critical element in nursing services, which aims to improve the patient's health status. Ineffective and inefficient care documentation can impact the quality of nursing services. However, the increasingly advanced development of technology provides freedom for the health world to improve the quality of patient-centered…
Descriptors: Nursing Education, Nursing Students, Health Services, Documentation
Filipe T. Moreira; Mário Vairinhos; Fernando Ramos – Educational Media International, 2024
The Internet of Things is shifting the way people interact with each other, the way people interact with objects, and the way objects interact with each other. This reality is creating a new paradigm, where the world becomes more interconnected. In the field of Education, we are at the beginning of understanding the profound transformation that…
Descriptors: Educational Technology, Technology Uses in Education, Interaction, Internet
Olga Riezina; Larysa Yarova – Turkish Journal of Education, 2024
The aim of this study was to share our experience of developing a digital Natural Language Processing Tool and its implementation in the process of training future linguists. In this article, we demonstrate the process of creating the web application SENTIALIZER, which is a multilingual Sentiment Analysis Tool developed with the help of the Python…
Descriptors: Foreign Countries, Undergraduate Students, Linguistics, Technology Uses in Education
Shayna Duncan – ProQuest LLC, 2023
The purpose of this Action Research study was to investigate professional development, specifically related to technology, which has not provided teachers with adequate 21st century learning opportunities. This study sought to investigate a possible solution to ineffective professional development. Participants and data collected in Cycle 1…
Descriptors: Technology Integration, Middle School Teachers, 21st Century Skills, Faculty Development
Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
Cosmin Holeab; Irina Geanta – European Union, 2024
The report, overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and of the European Education and Culture Executive Agency is the second report in the series dedicated to promoting inspiring practices in digital education from the 27 European Union…
Descriptors: Higher Education, Educational Practices, Educational Technology, Technology Uses in Education
Catherine A. Cherrstrom; Brittany Hyden; Carrie J. Boden; Shailen Singh; Lei Xie – International Journal of Adult Education and Technology, 2024
Educational technology facilitates convenient access to online programs for adult students but also presents challenges. Using a conceptual framework of Knowles' andragogy process of program development and learner interaction theory, this study examined ed tech in an online degree program designed to serve adult students. Participants included…
Descriptors: Educational Technology, Adult Learning, Electronic Learning, Program Development
Philip Uys – Commonwealth of Learning, 2024
Benchmarking is an important tool to compare and make deliberate progress in any field of human endeavour. For integration of technology for teaching and learning, this is relatively a new field. The Commonwealth of Learning (COL) promotes the use of technology-enabled learning (TEL) -- also referred to as "digital learning" -- for…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Benchmarking
Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
Argyris Nipyrakis; Dimitris Stavrou; Lucy Avraamidou – Research in Science & Technological Education, 2024
Background: Learning communities is a collaborative framework that can assist the adoption of the educational innovation of digital technologies, through reflective discourse and student-centred pedagogy. Purpose: Framed within this framework, the study aimed to examine--a) the nature of elementary preservice teachers' interactions, collaboration,…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Science Instruction
Katarina Pantic; Ryan Cain – Journal of the International Society for Teacher Education, 2022
Professional development (PD) programs do not always reach the teacher or allow for sustained usage of technology. However, recent studies show that teachers are more open to use technology after increased technology dependence during the COVID-19 pandemic. Motivated by that new openness to technology integration, we used interview and survey data…
Descriptors: Technology Uses in Education, COVID-19, Pandemics, Technology Integration

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