Publication Date
In 2025 | 3 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 16 |
Since 2006 (last 20 years) | 16 |
Descriptor
Psychological Patterns | 16 |
Technology Uses in Education | 16 |
Value Judgment | 16 |
Intention | 13 |
Foreign Countries | 11 |
Educational Technology | 9 |
Student Attitudes | 7 |
Usability | 7 |
Difficulty Level | 6 |
College Students | 5 |
Handheld Devices | 5 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 15 |
Reports - Research | 14 |
Tests/Questionnaires | 4 |
Information Analyses | 3 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 7 |
Postsecondary Education | 7 |
Elementary Education | 2 |
Elementary Secondary Education | 2 |
Secondary Education | 2 |
Grade 8 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anshita Chelawat; Richal Tuscano; Roshani Prasad; Seema Sant – International Journal of Learning Technology, 2025
This study aims to explore factors predicting the use of e-learning as a sustainable solution in Indian higher education institutions by employing a modified version of the technology acceptance model (TAM). An online questionnaire (n = 200), capturing post-graduate management students from the Mumbai Metropolitan Region, was analysed using…
Descriptors: Educational Technology, Electronic Learning, Graduate Students, Value Judgment
Hui-Shan Lo; Cheng-Ming Chen; Jon-Chao Hong; Ting-Fang Wu – Journal of Special Education Technology, 2025
The purpose of the current study was to develop an appropriate model to represent the relationships among the factors relating to the intention of vocational training professionals to use virtual reality vocational training systems for persons with disabilities. A questionnaire based on the theory of the value-based adoption model was used to…
Descriptors: Career and Technical Education, Computer Simulation, Students with Disabilities, Value Judgment
Muhammad Ittefaq; Ali Zain; Rauf Arif; Taufiq Ahmad; Laeeq Khan; Hyunjin Seo – Journal of International Students, 2025
GenAI has revolutionized higher education across the globe. One group that is particularly impacted is international students. We examined the factors influencing international students' intentions to use GenAI. We recruited participants studying in the U.S. through an online survey. Our results suggest that attitudes toward GenAI use, PEU, PU,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Students, Student Attitudes
Hoi, Vo Ngoc; Hang, Ho Le – Education and Information Technologies, 2021
Research and practice in the use of social networks for educational purposes have indicated the potential of Facebook as an online supplementary learning platform. Yet, empirical evidence regarding students' perception and acceptance of Facebook remains limited. This study adopts an exploratory sequential mixed methods design to understand factors…
Descriptors: Student Behavior, Intention, Social Media, Technology Uses in Education
Sy-Yi Tzeng; Kuang-Chao Yu – Journal of Technology Education, 2024
There are two difficulties associated with many previous evaluations of students' attitudes toward technology. First, most questionnaires focus on social and family environments, neglecting the schooling environment. Second, although some studies have considered the schooling environment, there has been no systematic review of these studies. To…
Descriptors: Student Attitudes, Educational Technology, Technology Uses in Education, Educational Environment
Si Xu; Pengfei Chen; Ge Zhang – SAGE Open, 2024
Artificial Intelligence (AI) tools are having a significant impact on the field of education, particularly when used by educators. This study aims to explore the acceptance of AI tools among university-level educators. Researchers adapted the UTAUT2 (Unified Theory of Acceptance and Use of Technology) model to the Chinese educational context and…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Intention
Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices
Roslan, Rosfuzah; Mohd Ayub, Ahmad Fauzi; Ghazali, Norliza; Zulkifli, Nurul Nadwa; Md Latip, Siti Noor Haslina; Abu Hanifah, Siti Syuhada – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient 'on-the-go' concept. On the…
Descriptors: Intention, College Students, Gamification, Educational Technology
Ping, Lei; Liu, Katrina – Texas Education Review, 2020
Augmented reality (AR) has gained popularity in K-12 education in the past decades; researchers and educators generally agree that AR is a useful pedagogical tool in teaching because it is grounded on efficient teaching and learning models such as constructivist learning, situated learning, and inquiry-based learning. Research on AR in the K-12…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Ye, Pinghao; Liu, Liqiong – International Journal of Mobile and Blended Learning, 2021
This research studied the continuous use intention of mobile reading users. The current study used the stimulus-organism-response model as a basis to build a causal model of mobile readers' continuous intention to use it. A questionnaire survey was conducted involving 327 users to obtain the current research data. Structural equation modeling was…
Descriptors: Telecommunications, Handheld Devices, Intention, Technology Uses in Education
Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Su, Chien-Yuan; Hu, Yue; Li, Yu-Hang – International Association for Development of the Information Society, 2019
In recent years, game-based programming tools (GBPTs) such as Code.org, Lightbot, and Cargo-Bot have been developed to help children worldwide better understand programming concepts through an interesting, enjoyable and visualizable programming learning experience. However, in-service teachers' perceptions regarding the use of these game-based…
Descriptors: Game Based Learning, Programming, Teacher Attitudes, Elementary Secondary Education
Baki, Rahmi; Birgoren, Burak; Aktepe, Adnan – Turkish Online Journal of Distance Education, 2018
The full potential of e-learning, a trend that is of growing importance lately, will not be reaped unless the users fully utilize the system, triggering extensive research to be conducted in order to provide valuable insight on a myriad of variables influencing user acceptance in e-learning systems. The main purpose of the study is to determine…
Descriptors: Educational Technology, Technology Uses in Education, Value Judgment, Difficulty Level
Teo, Timothy; Doleck, Tenzin; Bazelais, Paul; Lemay, David John – Educational Technology Research and Development, 2019
The question of what drives learners to adopt and use certain technologies over others, generally referred to as technology acceptance in the literature, is of interest to educational technology researchers, to policymakers, and developers in educational institutions. Technology acceptance models can inform adoption and implementation decisions.…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Internet
Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Interactive Technology and Smart Education, 2019
Purpose: A relevant literature review suggests that today's children are increasingly immersing themselves in ubiquitous technologies, including interactive media and digital games. Therefore, this paper aims to investigate the primary school students' intrinsic and extrinsic motivations toward learning via gameplay through their mobile devices,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Elementary School Students
Previous Page | Next Page ยป
Pages: 1 | 2