Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Coding | 6 |
Regression (Statistics) | 6 |
Technology Uses in Education | 6 |
Educational Technology | 3 |
Foreign Countries | 3 |
Computer Software | 2 |
Data Analysis | 2 |
Interaction | 2 |
Likert Scales | 2 |
Preservice Teachers | 2 |
Pretests Posttests | 2 |
More ▼ |
Source
English Language Teaching | 1 |
Interactive Learning… | 1 |
International Educational… | 1 |
Journal of Information… | 1 |
Reading and Writing: An… | 1 |
World Journal of Education | 1 |
Author
Ahiatrogah, Paul Dela | 1 |
Baker, Ryan | 1 |
Beers, Scott F. | 1 |
Brawner, Keith | 1 |
Chen Zhong | 1 |
Chen, Wen-Chun | 1 |
DeFalco, Jeanine | 1 |
Georgoulas, Vasiliki | 1 |
Harbaugh, Allen G. | 1 |
Hwang, Gwo-Jen | 1 |
J. B. Kim | 1 |
More ▼ |
Publication Type
Reports - Research | 6 |
Journal Articles | 5 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Grade 6 | 1 |
Audience
Location
Taiwan | 2 |
Ghana | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen Zhong; J. B. Kim – Journal of Information Systems Education, 2024
Data Analytics has emerged as an essential skill for business students, and several tools are available to support their learning in this area. Due to the students' lack of programming skills and the perceived complexity of R, many business analytics courses employ no-code analytical software like IBM SPSS Modeler. Nonetheless, generative…
Descriptors: Business Education, Regression (Statistics), Programming, Artificial Intelligence
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Ahiatrogah, Paul Dela – World Journal of Education, 2017
The study examined gender dimension in the development of effective teaching skills among distance education (DE) students. The conceptual framework for the study is gender mainstreaming which centres on pluralistic approach to diversity issues among both men and women. A longitudinal developmental research design was used for the study. A sample…
Descriptors: Gender Differences, Teaching Skills, Distance Education, Longitudinal Studies
Paquette, Luc; Rowe, Jonathan; Baker, Ryan; Mott, Bradford; Lester, James; DeFalco, Jeanine; Brawner, Keith; Sottilare, Robert; Georgoulas, Vasiliki – International Educational Data Mining Society, 2016
Computational models that automatically detect learners' affective states are powerful tools for investigating the interplay of affect and learning. Over the past decade, affect detectors--which recognize learners' affective states at run-time using behavior logs and sensor data--have advanced substantially across a range of K-12 and postsecondary…
Descriptors: Models, Affective Behavior, Intelligent Tutoring Systems, Games
Chen, Wen-Chun – English Language Teaching, 2014
The current study explored the effects of English as a foreign language (EFL) learners' proficiency level on English-medium instruction (EMI) in an online tutoring project. Sixteen Taiwanese college students (tutees) collaborated with preservice teachers (tutors) in the United States in an EMI online tutorial project. The online tutor-tutee…
Descriptors: English (Second Language), Second Language Instruction, Tutoring, Language Proficiency
Beers, Scott F.; Quinlan, Thomas; Harbaugh, Allen G. – Reading and Writing: An Interdisciplinary Journal, 2010
This study employed eyetracking technology to investigate adolescent students' reading processes as they composed and to explore relationships between these reading processes and text quality. A sample of 32 adolescent students composed narrative and expository texts while eyetracking equipment recorded their eye movements. Eye movements upon a…
Descriptors: Eye Movements, Technology Uses in Education, Adolescents, Reading Processes