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Campbell, Laurie O.; Heller, Samantha; Pulse, Lindsay – Interactive Learning Environments, 2022
The purpose of this study was to investigate student-created video as an active learning approach in an online environment to inform instructional practices of student-created video in STEM. Data analyzed in this study included pre-service teachers N = 107, 1-minute videos and pre- and post surveys. The findings of this qualitative study indicated…
Descriptors: Video Technology, Active Learning, Electronic Learning, STEM Education
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Yanjun Yang; Jun Tan – SAGE Open, 2025
Due to the rapid advancement of the Internet and technology, blended learning has gradually gained widespread acceptance among students, teachers, and educational institutions, emerging as the new norm in the post-pandemic era. This study aims to examine the factors influencing active engagement of undergraduate English-as-a-foreign-language (EFL)…
Descriptors: Undergraduate Students, Learner Engagement, English (Second Language), Second Language Instruction
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Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
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Goode, Joel; Flint, Rebecca – Teaching Science, 2021
At Lockyer District High School, the inquiry-based learning undertaken by the STEM Signature Program is complementary to the general capabilities, particularly: critical and creative thinking; information and communication technology; and personal and social capability. In this STEM program, numerous different digital technologies were used to…
Descriptors: STEM Education, Learner Engagement, 21st Century Skills, Active Learning
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Elisabetta M. Cigognini; Andrea Nardi – European Journal of Open, Distance and E-Learning, 2024
This study aims to explore the educational potential of Minecraft as a learning environment that supports active teaching methods, especially in remote contexts. It presents the experience of remote laboratory teaching within the MineClass project conducted from 2018 to 2021, addressing the challenges posed by the reduction of in-person and online…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, COVID-19
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Mohamadi, Zohre – Journal of Computing in Higher Education, 2018
As a response to the advancement of technology into every aspect of human life especially education and the need for more involvement on the side of learners advocated by learner-centered approaches towards education, this study aimed at investigating comparative effect of project-based (PBL) learning and electronic project-based learning (EPBL)…
Descriptors: Active Learning, Student Projects, Electronic Learning, Comparative Analysis
ICF International, 2018
The purpose of this report is to provide an overview of evaluation findings at the culmination of the Collaborative Regional Education (CORE) i3 2013 grant, including implementation and impact results from the local and national study phases. The goal of CORE is to have a positive impact on students' college and work readiness outcomes by…
Descriptors: Program Effectiveness, Program Implementation, College Readiness, Career Readiness
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Corkin, Danya Marie; Horn, Catherine L.; Pattison, Donna – AERA Online Paper Repository, 2016
This study examined differences in classroom climate perceptions and motivational beliefs between students enrolled in undergraduate Biology courses that fostered an active learning environment through pedagogical enhancements (intervention group) and students enrolled in traditional, exposition-centered Biology courses (control group).…
Descriptors: Undergraduate Students, Learning Motivation, Biology, Classroom Environment
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Huh, Yeol; Reigeluth, Charles M.; Lee, Dabae – Contemporary Educational Technology, 2014
Based on Bandura's work, the four sources of efficacy shaping were examined in regard to frequency and students' perception of importance in a computer-mediated, project-based high school classroom. In a context of group work where there was no designated leader, groups' collective efficacy was examined if it has any relationship with individual's…
Descriptors: Educational Technology, Technology Uses in Education, Computer Mediated Communication, Leadership
Wiginton, Barry Lynn – ProQuest LLC, 2013
This study utilized an explanatory mixed-methods research design to investigate the effect of learning environment on student mathematics achievement, and mathematics self-efficacy, and student learning style in a ninth grade Algebra I classroom. The study also explored the lived experiences of the teachers and students in the three different…
Descriptors: Blended Learning, Technology Uses in Education, Mixed Methods Research, Homework
Ge, Xun; Yang, Yu Jin; Liao, Lihui; Wolfe, Erin G. – International Association for Development of the Information Society, 2013
This study explored students and instructors' perceptions and experience of technology affordances in an technology-enhanced Active Learning Classroom (ALC) to promote students' collaborative problem solving. Multiple case studies were conducted. Five classes of 92 students and five professors participated in this study. The data sources were…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Student Attitudes
O'Sullivan-Donnell, Becca – ProQuest LLC, 2013
This case study explored the use of students' personal mobile devices in the classroom for learning. The context was a district with an initiative called Bring Your Own Technology (BYOT), whereby students regularly utilized their personal technology as part of the curriculum. The focus of this study was to better understand how students' personal…
Descriptors: Classroom Environment, Handheld Devices, Case Studies, Technology Uses in Education
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
McCoy, Leah P., Ed. – Online Submission, 2011
This document presents the proceedings of 16th Annual Research Forum held June 15, 2011, at Wake Forest University in Winston-Salem, North Carolina. Included herein are the following 25 action research papers: (1) The Effects of Prompted Math Journaling on Algebra 1 Students' Achievement and Attitudes (Heidi I. Arnold); (2) Group Work and Attitude…
Descriptors: United States History, Listening Comprehension, Photography, Current Events