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Showing 1 to 15 of 31 results Save | Export
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Candyce Reynolds; Melissa Shaquid Pirie; Sonja Taylor – New Directions for Teaching and Learning, 2024
This chapter invites instructors to consider practices to help students explore the intersection of social media and academic digital spaces. It argues that doing so increases digital literacy and digital citizenship in students.
Descriptors: Digital Literacy, Portfolios (Background Materials), Electronic Publishing, Social Media
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Aziz Ilhan; Recep Aslaner; Cihat Yasaroglu – Education and Information Technologies, 2025
Digital literacy is a 21st century requirement and its importance is increasing day by day. In this article, it was aimed to evaluate the development of digital literacy skills of mathematics teachers and prospective teachers through Technology Assisted Education (TAE). In addition, the opinions of the teachers about the training were also…
Descriptors: Skill Development, Digital Literacy, Mathematics Teachers, Preservice Teachers
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Stuart Marshall Bender – Changing English: Studies in Culture and Education, 2024
This discussion article examines the potential integration of Generative Artificial Intelligence (Gen-AI), including advanced Large-Language Models like the popular platform ChatGPT into subject English education. Following the significant public and academic attention in response to these technologies through 2023, this paper considers the…
Descriptors: Artificial Intelligence, Digital Literacy, Technology Uses in Education, English Teachers
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Margaret Bearman; Joanna Tai; Phillip Dawson; David Boud; Rola Ajjawi – Assessment & Evaluation in Higher Education, 2024
Generative artificial intelligence (AI) has rapidly increased capacity for producing textual, visual and auditory outputs, yet there are ongoing concerns regarding the quality of those outputs. There is an urgent need to develop students' evaluative judgement - the capability to judge the quality of work of self and others - in recognition of this…
Descriptors: Evaluative Thinking, Skill Development, Artificial Intelligence, Technology Uses in Education
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Jian-Wen Fang; Jing Chen; Xiao-Ge Guo; Qing-Ke Fu; Gwo-Jen Hwang; Yun-Fang Tu – Education and Information Technologies, 2025
Digital competence is an essential skill for pre-service teachers, and self-regulation is an important factor in this competence. However, lack of emotional support often affects development of students' digital competence. Therefore, an emotional support-embedded robot-based self-regulated learning (ES-RSRL) system was developed. This ES-RSRL…
Descriptors: Robotics, Technology Uses in Education, Independent Study, Electronic Learning
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Nicolas Bazine; Léa Freour – Journal of Career Development, 2025
The use of technology for educational purposes has become widespread with the advent of the fourth industrial revolution (Dal santo et al., 2022). Drawing from Masdonati's et al. (2022) model, the current research aims to show that the digital educational context can allow for decent education and play a tremendous role in the success of the…
Descriptors: Foreign Countries, College Students, Education Work Relationship, Technology Uses in Education
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Diego Calderón-Garrido; Raquel Gil-Fernández; Carolina Martín-Piñol – SAGE Open, 2023
In recent years, the emergence of digital technology and the creation of new opportunities and contexts have given rise to significant changes in the teaching and learning strategies and evaluation processes used in artistic disciplines, including use of the digital portfolio. This work consisted of a systematic analysis of the literature produced…
Descriptors: Portfolios (Background Materials), Art Education, Technology Uses in Education, Employment Potential
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Jim Astrove – Montessori Life: A Publication of the American Montessori Society, 2024
Technology offers a new set of challenges for Montessori educators, as there are concerns of how freedom within limits can best be applied to technology use and how boundaries can be set for safety while not extinguishing children's natural curiosity. For students to have a comprehensive and meaningful understanding of technology and its benefits…
Descriptors: Family School Relationship, Montessori Schools, Technology Uses in Education, Technology
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Suthada Muengsan; Pinanta Chatwattana – Higher Education Studies, 2024
The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the…
Descriptors: Artificial Intelligence, Game Based Learning, Digital Literacy, Technological Literacy
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Pornpisut Duangngern; Wanwisa Wannapipat; Sanit Srikoon; Parama Kwangmuang – Educational Process: International Journal, 2025
Background/purpose: The ongoing digital transformation in education has identified important areas for development in pre-service teachers' preparation to facilitate critical and creative thinking within technology-enhanced learning environments. This study investigated the readiness and implementation of creative and critical thinking skills…
Descriptors: Critical Thinking, Creative Thinking, Preservice Teacher Education, Preservice Teachers
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Samuel Taggart; Stephen Roulston; Martin Brown; Enda Donlon; Pamela Cowan; Rachel Farrell; Allison Campbell – Australasian Journal of Educational Technology, 2023
This study examined the impact of a brief immersive experience with virtual reality (VR) on pre-service teachers' self-efficacy and attitudes towards technology in education. The study found that although pre-service teachers were aware of VR and augmented reality (AR) technologies, they lacked experience using them. The intervention had a…
Descriptors: Computer Simulation, Artificial Intelligence, Preservice Teachers, Self Efficacy
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Mitchell Parker; Jessica Mantei; Lisa Kervin – Australian Journal of Language and Literacy, 2024
Digital technology has long been ubiquitous in many communities within Australia and internationally, thereby requiring suitable digital proficiencies. While a majority of Australian children experience digital literacies as part of their everyday lives, limitations in access disadvantage others. In educational settings, there is a clear need for…
Descriptors: Foreign Countries, National Curriculum, Digital Literacy, Equal Education
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Rana Taheri; Sarah E. Pennington – Networks: An Online Journal for Teacher Research, 2024
Technology has become essential in 21st-century education, serving as a critical component of learning inside and outside the classroom, enabling students to become independent learners and enhancing teaching and learning (Ahmadi, 2018; Gilakjani, 2017; Wiraningsih & Santosa, 2020). Teachers should have Digital Literacy (DL) skills and use its…
Descriptors: Digital Literacy, Role of Education, Preservice Teacher Education, Skill Development
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Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
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