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S. Dumas Reyssier; A. Serna; S. Hallifax; J.-C. Marty; S. Simonian; E. Lavoué – Interactive Learning Environments, 2024
The gamification approach is often used in educational settings, with widely varying results on learner motivation. A new trend emerged these last years on adaptive gamification to fit learners' preferences for game mechanics, but little is known on how the adaptation of different game elements impacts different types of learner motivation. In…
Descriptors: Gamification, Student Motivation, Student Characteristics, Secondary School Students
Loglo, Frank Senyo; Zawacki-Richter, Olaf – Journal of Learning for Development, 2023
This study examined African higher education students' digital media use for learning. A total of 64 papers were selected for final synthesis from 1046 publications between 2010 and 2021. The review was dominated by campus-based undergraduate studies in the STEM subjects. The synthesis confirmed a variety of digital media usage; however, learning…
Descriptors: Technology Uses in Education, Electronic Learning, Literature Reviews, College Students
Xiaoman Wang; Rui Huang; Max Sommer; Bo Pei; Poorya Shidfar; Muhammad Shahroze Rehman; Albert D. Ritzhaupt; Florence Martin – Journal of Educational Computing Research, 2024
The purpose of this research study was to examine the overall effect of adaptive learning systems deployed using artificial intelligence technology across a range of relevant variables (e.g., duration, student level, etc.). Following a systematic procedure, this meta-analysis examined literature from 18 academic databases and identified N = 45…
Descriptors: Meta Analysis, Outcomes of Education, Artificial Intelligence, Learning Management Systems
Dominique Emmanuel Uwizeyimana; Victor H. Mlambo; Tasneem Majam; Carmen Joel – Research in Learning Technology, 2024
This study examines students' perceptions and preferences for Blackboard at a South African public university. When the South African government, driven by COVID-19, announced the closure of schools in March 2020 for high school learners, home-schooling became the only option despite challenges such as lack of internet access, family support and…
Descriptors: Foreign Countries, Universities, Student Attitudes, Preferences
Huang, Xiaoshan; Ruiz-Segura, Alejandra; Tan, Chengyi; Wang, Tingting; Sharma, Robin; Lajoie, Susanne P. – Information and Learning Sciences, 2023
Purpose: Social presence (SP), which refers to individuals' perception of others being engaged as "real people" in the same situation, is a crucial component in technology-rich learning environments (TREs). This study aims to identify major learning design, antecedents and outcomes of SP within TREs, and identify common findings from the…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Student Characteristics
Ishartono, Naufal; Nurcahyo, Adi; Waluyo, Mohamad; Razak, Rafiza Abdul; Sufahani, Suliadi Firdaus; Hanifah, Millenia – Journal of Research and Advances in Mathematics Education, 2022
Previous studies have tried to improve students' independence in online mathematics learning. However, the Flipped Learning model integrated with GeoGebra is scarce as none of the existing syntaxes accommodate the model. As the existing syntax is based on three phases: pre-class activity, in-class activity, and post-class activity. This research…
Descriptors: Online Courses, Mathematics Instruction, Flipped Classroom, Learning Activities
Gqokonqana, Onke; Olarewaju, Odunayo Magret; Cloete, Melanie Bernice – Research in Social Sciences and Technology, 2022
Every sector in the twenty-first century makes use of technology for its activities, especially during the COVID-19 pandemic and higher education institutions are not exceptional. However, the cohorts enrolled in the selected higher education institution are from technologically challenged backgrounds. This suggests that in their previous…
Descriptors: Foreign Countries, Blended Learning, Higher Education, COVID-19
Arslanbay, Goshnag; Ersanli, Ceylan Yangin – Journal on English Language Teaching, 2023
Data-Driven Learning (DDL) is a method for learning languages that involves analyzing language usage trends and finding patterns in language data, utilizing technology and statistics. One of the key benefits of DDL is that it allows students to focus on the most relevant and useful language data for their needs. Data-driven learning is an…
Descriptors: English (Second Language), English for Academic Purposes, Second Language Learning, Second Language Instruction