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Carly Oddleifson; Ishan N. Vengurlekar; Chloe Hendrix; Temma Levis; Ellen Anderson; Katie Eklund; Stephen Kilgus – School Mental Health, 2025
Schools have become a primary context for assessing and addressing social, emotional, and behavioral difficulties in response to the youth mental health crisis. However, traditional paper-based assessments are often hindered by time constraints and rater bias, limiting their effectiveness for early identification and intervention.…
Descriptors: Technology Uses in Education, Assistive Technology, Computer Simulation, Motion
Castaneda, Lisa M.; Bindman, Samantha W.; Divanji, Riddhi A. – Journal of Research on Technology in Education, 2023
Teachers consider learning goals as they implement new technologies like Virtual Reality in the classroom, but may overlook or struggle with verifying whether new learning actually occurred. We interviewed six US high school teachers and surveyed 277 of their students to understand the pedagogical implications and challenges of coordinating…
Descriptors: Evaluation Methods, Computer Simulation, Technology Uses in Education, High School Teachers
Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Virtual reality (VR) technology is an advanced modern resource commonly integrated into various forms of training. VR training simulations are customizable in that quality-grading parameter settings, physical environment, and user capacity can be modified to personal or professional preference. In this study, VR technology training practices are…
Descriptors: Technology Integration, Computer Simulation, Sequential Approach, Training Methods
Amy Adair – ProQuest LLC, 2024
Developing models, using mathematics, and constructing explanations are three practices essential for science inquiry learning according to education reform efforts, such as the Next Generation Science Standards (NGSS Lead States, 2013). However, students struggle with these intersecting practices, especially when developing and interpreting…
Descriptors: Artificial Intelligence, Evaluation Methods, Scaffolding (Teaching Technique), Mathematics
Kotlyar, Igor; Krasman, Joe; Fiksenbaum, Lisa – Journal of Research on Technology in Education, 2021
With advances in technology, new innovative methods for evaluating teamwork skills are emerging, however little research has been done into students' reactions to such innovative assessments in an educational setting. This study investigated the reactions of undergraduate students to a high-fidelity behavioral simulation assessment for teamwork…
Descriptors: Computer Simulation, Fidelity, Teamwork, Student Evaluation
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
Keengwe, Jared, Ed. – IGI Global, 2022
Even though digital technologies are ubiquitous in education, assessment methods continue to employ traditional assessments even though they are inadequate to provide information about a student's reasoning and conceptual understanding. Digital-based assessment models allow students to demonstrate higher-order skills while integrating digital…
Descriptors: Educational Technology, Technology Uses in Education, Student Evaluation, Educational Assessment
Fan Su; Di Zou – Knowledge Management & E-Learning, 2024
Educational games, prevalent in contemporary settings, leverage game-based learning (GBL) to actively engage and enhance learners' knowledge and skill acquisition through captivating in-game learning activities. To assess the effectiveness of GBL, game-based assessment (GBA) has emerged. GBA employs gameplay for learners to attain educational…
Descriptors: Game Based Learning, Student Evaluation, Educational Games, Instructional Effectiveness
Alfred Fernandez-Castane – Cogent Education, 2024
The transformation of the chemical engineering profession is occurring in response to the industry needs of the rapidly-developing bioeconomy and biosector across Europe. To meet these requirements, a new Biotechnology and Bioprocessing module has been designed and offered to Chemical Engineering undergraduates at Aston University, UK. This module…
Descriptors: Technological Literacy, Biotechnology, Chemical Engineering, Educational Technology
Christopher J. Harris; Eric Wiebe; Shuchi Grover; James W. Pellegrino – Community for Advancing Discovery Research in Education (CADRE), 2023
This report is focused on what research and practice indicate about how assessment impacts the teaching and learning of STEM subject matter in K-12 classrooms. The intent is to take stock of what is currently known as well as what needs to be known to make classroom assessment in STEM maximally beneficial for the instructional practices of…
Descriptors: Student Evaluation, STEM Education, Educational Practices, Educational Trends
Community for Advancing Discovery Research in Education (CADRE), 2023
This is the executive summary for the full report, "Classroom-Based STEM Assessment: Contemporary Issues and Perspectives." This report is focused on what research and practice indicate about how assessment impacts the teaching and learning of STEM subject matter in K-12 classrooms. The intent is to take stock of what is currently known…
Descriptors: Student Evaluation, STEM Education, Educational Practices, Educational Trends
Cohen, Julie; Wong, Vivian; Krishnamachari, Anandita; Berlin, Rebekah – Educational Evaluation and Policy Analysis, 2020
This article evaluates whether providing coaching between practice sessions in teacher education courses leads to more rapid development of skills and changes in teachers' beliefs about student behavior, using mixed-reality simulations as a practice space and standardized assessment platform. We randomly assigned 105 prospective teachers to…
Descriptors: Coaching (Performance), Computer Simulation, Preservice Teachers, Preservice Teacher Education
Gao, Jie; Crossley, Steven P.; Nollert, Matthias U.; Lobban, Lance L.; Papavassiliou, Dimitrios V. – Chemical Engineering Education, 2021
This paper reports an innovative, hybrid teaching model for a junior level lab course. This model leverages in-person lab operation by adding a student-led online learning mode. Both course outcomes and student outcomes were evaluated. Student feedback was collected, and its analysis showed both positive and negative impacts in this hybrid model.…
Descriptors: Pandemics, COVID-19, School Closing, Online Courses
Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
Washburn, Micki; Zhou, Shu – Journal of Social Work Education, 2018
Technology-based simulations provide vehicles for social work students to practice clinical skills in online environments. This teaching note reviews 2 simulation tools educators may consider implementing in their training programs: virtual patients and Second Life. The current literature is presented discussing the use of these simulations in…
Descriptors: College Students, Social Work, Technology Uses in Education, Computer Simulation
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