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Danyang Zhang; Junjie Gavin Wu; Zhuxia Fu – Innovation in Language Learning and Teaching, 2025
Purpose: Globalization underscores the importance of developing language learners' intercultural communication competence (ICC). English language teacher education nowadays thus necessitates pedagogy training on not only linguistic, but also intercultural dimensions. However, the development of PSETs' home-country cultural knowledge (HCK) and…
Descriptors: Preservice Teachers, Indigenous Knowledge, Language Teachers, English (Second Language)
Katrine Sharp Rogers; Claudi Thomas; Hilary Holmes – Open Learning, 2024
Active learning in mathematics can lead to deeper understanding than passively listening to a lecture, yet recent studies indicate that didactic teaching dominates online tutorials. This study investigated student participation in three types of activity: solving mathematical problems via polling, on-screen activities on a shared whiteboard and…
Descriptors: Student Participation, Active Learning, Mathematics Activities, Synchronous Communication
David Juárez-Varón; Manuel Ángel Juárez-Varón; Ana Mengual-Recuerda; Beatriz Andres – International Journal of Game-Based Learning, 2024
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting,…
Descriptors: College Students, Human Resources, Personnel Management, Courses
Donkin, Rebecca; Kynn, Mary – Australasian Journal of Educational Technology, 2021
Studies in technology-rich learning environments have reported positive outcomes of active learning when compared to the traditional didactic classroom; others have found no benefits or have found interruption to learning due to the distraction of the technology. Evidence is required to support effective technology spaces that promote professional…
Descriptors: Active Learning, Cooperative Learning, Technology Uses in Education, Biomedicine
Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
Rachel Faerber-Ovaska – ProQuest LLC, 2021
This mixed-methods study involved implementation of virtual field trip (VFT) projects in an online undergraduate foreign language (FL) course, with a close focus on four student participants' use of VFTs over four weeks. Participants explored an Italian city using desktop virtual reality; narrated their experiences, and created an annotated…
Descriptors: Field Trips, Electronic Learning, Undergraduate Students, Second Language Learning
Kardos, Leah – Action, Criticism, and Theory for Music Education, 2018
Having been asked to respond to Action Ideal VIII by the Mayday Group, concerning technology and its impacts on music education, what follows are some observations and reflections from my experiences teaching undergraduate music and music technology degrees in the UK. I put forward the idea that Post-Digital music aesthetics reflect an emergent…
Descriptors: Higher Education, Music Education, Active Learning, Inquiry
Lee, Jongwon – Review of International Geographical Education Online, 2020
The objectives of this research are, first, to find mobile technology--informed ways of designing inquiry-based fieldwork, in support of students' inquiry processes and, second, to evaluate how a technology-integrated fieldwork project can affect students' knowledge and experience. In order to achieve these objectives, the study adopted a set of…
Descriptors: Field Experience Programs, Inquiry, Program Design, Handheld Devices
Elisabetta M. Cigognini; Andrea Nardi – European Journal of Open, Distance and E-Learning, 2024
This study aims to explore the educational potential of Minecraft as a learning environment that supports active teaching methods, especially in remote contexts. It presents the experience of remote laboratory teaching within the MineClass project conducted from 2018 to 2021, addressing the challenges posed by the reduction of in-person and online…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, COVID-19
Stec, Melissa; Bauer, Melanie; Hopgood, Daniel; Beery, Theresa – Technology, Knowledge and Learning, 2018
This convergent mixed methods study was designed to examine the skills and attitudes toward using an iPad to deliver nursing curriculum and enhance active learning strategies for sophomore Bachelor of Science in Nursing (BSN) and Doctor of Nursing Practice (DNP) students at a Midwestern university. Quantitative data were collected using an…
Descriptors: College Students, Nursing Students, Electronic Learning, Handheld Devices
Ostashewski, Nathaniel; Howell, Jennifer; Dron, Jon – Journal of Learning for Development, 2017
Since 2012 MOOCs have been heralded as a new way of learning outside of formal university programs of study and there has been much speculation regarding their impact. While MOOCs have provided millions of global learners with access to courses, they failed to deliver the types of learning experiences and completion requirements that were hoped…
Descriptors: Online Courses, Large Group Instruction, College Instruction, Case Studies
Palladino, Valeria; Guardado, Martin – Language, Culture and Curriculum, 2018
Research suggests that online support can enhance formal learning experiences. Access to tools such as wikis and blogs is relatively easy, free, and intuitive, even for beginner users, making these tools appealing to heritage language (HL) teachers whose access to resources is often limited. Given that little research has investigated how these…
Descriptors: Foreign Countries, Technology Uses in Education, Community Schools, Asynchronous Communication
Cutajar, Maria – Technology, Pedagogy and Education, 2017
This article reports on phenomenographic research which explored the qualitative differences in post-secondary students' accounts of their networked learning experiences. Data was generated using semi-structured interviews with a purposive sample of participants. Phenomenographic analysis led to a configuration of variation in students' accounts…
Descriptors: Technology Uses in Education, Student Experience, Learning Experience, Qualitative Research
Murray, Jacqueline; Lachowsky, Nathan John; Green, Natalie – Collected Essays on Learning and Teaching, 2017
Online courses are increasing in popularity while universities are using first-year seminars to address the challenges of large impersonal classes, lack of student engagement, and increased skills development. Could the learning experience and benefits of an in-person first-year seminar be achieved through an online distance education (DE) format?…
Descriptors: Inquiry, Active Learning, Online Courses, Student Experience
Lazda-Cazers, Rasma – Journal of General Education, 2010
New Web technology allows for the design of traditionally lecture-centered humanities courses by fostering active learning and engaging students as producers of learning content. The article presents the experiences with a student-generated wiki for a Germanic Mythology course. Evaluations indicated an overwhelmingly positive student experience…
Descriptors: Mythology, Active Learning, Student Experience, Humanities Instruction
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