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Rubén Abbas; Andrés Sebastián; Jesús Casanova – Education and Information Technologies, 2025
Classroom response systems (CRS) represent an innovative educational technology that can be used to promote active learning and student engagement. This study explores the effectiveness of CRS in enhancing student learning and performance across various engineering courses related to heat engines. During five academic years, CRS have been used…
Descriptors: Engineering Education, Audience Response Systems, Classroom Techniques, Educational Technology
Oyinlola Omolara Adebola – Research in Social Sciences and Technology, 2024
Slido is an interactive online platform facilitating active learning in rural university settings. Rural universities often need more resources, including access to technology and opportunities for diverse pedagogical approaches. Traditional lecture-based teaching predominates due to these constraints, which can hinder student engagement and…
Descriptors: Rural Schools, Interaction, Active Learning, Technology Uses in Education
Katrine Sharp Rogers; Claudi Thomas; Hilary Holmes – Open Learning, 2024
Active learning in mathematics can lead to deeper understanding than passively listening to a lecture, yet recent studies indicate that didactic teaching dominates online tutorials. This study investigated student participation in three types of activity: solving mathematical problems via polling, on-screen activities on a shared whiteboard and…
Descriptors: Student Participation, Active Learning, Mathematics Activities, Synchronous Communication
Dai, Zhicheng; Sun, Chengzhang; Zhao, Liang; Zhu, Xiaoliang – Journal of Science Education and Technology, 2023
Classroom interaction affects the classroom atmosphere as well as students' behavior and participation, thus affecting the quality of classroom teaching. In traditional classrooms, inherent problems (e.g., inflexible tables and chairs, rigid multimedia consoles, and traditional software) have seriously restricted the overall quality of classroom…
Descriptors: Virtual Classrooms, Electronic Learning, Student Projects, Active Learning
Nadeem, Muhammad; Blumenstein, Marion – Journal of University Teaching and Learning Practice, 2021
Student attendance has long polarized the higher education sector with reports of no to little effect on student success to positive relationships between attendance frequency at face to face and synchronous online lectures and better student engagement and achievement. This study investigates the impact of embedded online activities during…
Descriptors: Learning Activities, Student Participation, Lecture Method, Intervention
Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
Susan Cutler Egbert; Sean Camp – Journal on Empowering Teaching Excellence, 2022
Present pandemic-related circumstances have created unique challenges for educators and students alike. Information and communication technology (ICT) based team-teaching and collaborative course design can effectively mitigate feelings of isolation and disconnection and enhance student engagement within a remote education context. This article…
Descriptors: Distance Education, Team Teaching, Teaching Methods, Teacher Collaboration
Eadaoin J. Slattery; Deirdre Butler; Michael O'Leary; Kevin Marshall – Irish Educational Studies, 2024
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers' experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11)…
Descriptors: Game Based Learning, Video Games, Technology Uses in Education, Teaching Experience
Benjamin, Carlena M. – ProQuest LLC, 2019
In the present study, the researcher investigated the effects flipped lessons have on academic performance in an undergraduate anatomy and physiology class and examined how this learning experience contributed to student involvement. The researcher applied an explanatory mixed methods design to investigate differences in academic performance and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Malik, Zulal A.; Khan, Sarah S.; Manzil-e-Maqsood – Journal of Educational Technology Systems, 2018
Flipped classroom is a pedagogical approach that with the help of technology moves the traditional lecture from a group space to individual space, and the group space is used to create an interactive learning environment. Students view video lectures at home before the class, and the time during the class is used to engage students in peer-to-peer…
Descriptors: Learner Engagement, Blended Learning, Active Learning, Instructional Effectiveness
Ranjbarfard, Mina; Heidari Sureshjani, Mahboobeh – Interactive Technology and Smart Education, 2018
Purpose: This research aims to convert the traditional teacher-student models, in which teachers determine the learning resources, into a flexible structure and an active learning environment so that students can participate in the educational processes and value co-creation in virtual academic learning environments (VALEs).…
Descriptors: Active Learning, Simulated Environment, Educational Technology, Technology Uses in Education
French, Eric Michael; Westler, Brendon – Journal of Political Science Education, 2019
Teaching and learning research typically focuses on learning outcomes relating to the acquisition of knowledge. In this article, we shift focus to a different outcome: student commitment to, and thus successful completion of, a course. By examining the relationship between instructor pedagogical choices and rates of student retention--as measured…
Descriptors: Undergraduate Students, School Holding Power, Academic Persistence, Withdrawal (Education)
Castellanos, Jorge; Haya, Pablo A.; Urquiza-Fuentes, Jaime – IEEE Transactions on Learning Technologies, 2017
STEM (Science, Technology, Engineering, and Math) education is currently receiving much attention from governments and educational institutions. Our work is based on active learning and video-based learning approaches to support STEM education. Here, we aimed to increase students' engagement through reflective processes that embrace video…
Descriptors: STEM Education, Educational Technology, Technology Uses in Education, Video Technology
Alison J. Green; Gail Sammons; Alice Swift – Journal of Teaching and Learning with Technology, 2017
Most instructors are looking for ways to improve student engagement in higher education classrooms across the globe. With the influx of tablets and laptops as the tool for students in the 21st century, the question arises of how best to integrate technology into the design of a lecture and is there a difference when designing a lecture with…
Descriptors: Learner Engagement, College Students, Technology Integration, Lecture Method
Davidovitch, Nitza; Belichenko, Margarita – Journal of Education and e-Learning Research, 2018
During recent years there has been a significant increase in the usage of technological tools in general, and in academic teaching in particular. Many programs have been developed, including online teaching and online courses at educational institutions. In this paper, we discuss the Facebook social network and its use at the University. The…
Descriptors: Social Media, Higher Education, Educational Technology, Technology Uses in Education