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Showing 1 to 15 of 36 results Save | Export
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Andres Neyem; Luis A. Gonzalez; Marcelo Mendoza; Juan Pablo Sandoval Alcocer; Leonardo Centellas; Carlos Paredes – IEEE Transactions on Learning Technologies, 2024
Software assistants have significantly impacted software development for both practitioners and students, particularly in capstone projects. The effectiveness of these tools varies based on their knowledge sources; assistants with localized domain-specific knowledge may have limitations, while tools, such as ChatGPT, using broad datasets, might…
Descriptors: Computer Software, Artificial Intelligence, Intelligent Tutoring Systems, Capstone Experiences
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Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
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Saltz, Jeffrey; Heckman, Robert – Journal of Information Systems Education, 2020
This paper reports on a case study of the Agile Kanban project methodology, which while growing in popularity, has had far less analysis on its usefulness in the classroom as compared to other frameworks such as Agile Scrum. Our study provides insight into why the Kanban methodology is useful by mapping student comments about the methodology to…
Descriptors: Higher Education, Student Projects, Program Administration, Computer Software
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DenHouter, John; Whetstone, Rodrick; Dickman, Therese Zoski – Art Education, 2023
Can a building's ornamentation grow and change? Can it inspire artists, educators, and other scholars to be creative in new ways? In this article, the authors, an instructional faculty team of two studio art professors and the fine arts librarian at Southern Illinois University Edwardsville (SIUE), describe how its collection of Louis H. Sullivan…
Descriptors: Art Education, Cooperative Learning, Student Projects, Influence of Technology
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Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
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Baham, Corey – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to…
Descriptors: Computer Software, Student Projects, Educational Technology, Technology Uses in Education
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Davy Tsz Kit Ng; Jiahong Su; Jac Ka Lok Leung; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
Artificial intelligence (AI) literacy has emerged to equip students with digital skills for effective evaluation, communication, collaboration, and ethical use of AI in online, home, and workplace settings. Countries are increasingly developing AI curricula to support students' technological skills for future studies and careers. However, there is…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Secondary School Students
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Ng, Davy Tsz Kit; Lee, Min; Tan, Roy Jun Yi; Hu, Xiao; Downie, J. Stephen; Chu, Samuel Kai Wah – Education and Information Technologies, 2023
In recent years, with the popularity of AI technologies in our everyday life, researchers have begun to discuss an emerging term "AI literacy". However, there is a lack of review to understand how AI teaching and learning (AITL) research looks like over the past two decades to provide the research basis for AI literacy education. To…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technological Literacy, Literacy Education
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Haijun Zeng Ed.; Zhisheng Li Ed.; Jiong Guo Ed.; Zhuo Zhang Ed. – Lecture Notes in Educational Technology, 2023
This book enriches the understanding of regional smart education in China and promotes sharing of smart education case studies in China and abroad. It presents 46 case studies selected from a total of 644 case studies collected nationwide in China. These selected case studies focus on regional construction, research findings, and solutions. The…
Descriptors: Educational Technology, Technology Uses in Education, Ecology, Foreign Countries
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Pendergast, Seth – Music Educators Journal, 2021
Interest in creative music technologies is on the rise among secondary students. Still, some music teachers are unsure how to integrate creative music technologies into their instruction. This article explores one versatile and powerful technology for the music classroom: digital audio workstations (DAWs). First, I discuss the central role of…
Descriptors: Music Education, Creative Teaching, Secondary School Students, Music Teachers
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Adrienne A. Wallace; Keith A. Quesenberry; Michael K. Coolsen – Journalism and Mass Communication Educator, 2024
Integration of project management collaboration software has been suggested for group experiential project courses in advertising, public relations (PR), marketing, and strategic communications. But little research has been conducted on using these tools. This study sought to gauge student perceptions toward the use of project management…
Descriptors: Student Projects, Cooperative Learning, Computer Software, Technology Uses in Education
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Ibrahim Aydin; Vahide Bulut – Journal of Educational Technology and Online Learning, 2024
The purpose of this study is to provide students with a 21st century training that can be easily applied to industrial automation training, both online and in person, and that goes beyond traditional learning methods. It involves creating and programming a training package that is compatible with the Ministry of National Education (MEB)…
Descriptors: Active Learning, Student Projects, Industrial Education, Manufacturing Industry
Jiahui Zhang – ProQuest LLC, 2022
Competency-based education (CBE) has become well-accepted as a powerful way to personalize learning. Today's advanced technologies have enhanced CBE even further. Practitioners in the field are seeking means to take advantage of technology to increase CBE's effectiveness and efficiency, especially for adult learners. Microlearning and digital open…
Descriptors: Learning Processes, Technological Advancement, Technology Uses in Education, Technology Integration
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Agirbas, Asli – Design and Technology Education, 2019
Different computer programs used in the architectural design process serve different purposes. However, the number of computer programs used is increasing at a rate that designers find it difficult to adapt to. Accordingly, the possibility arises to use more than one computer program during the architectural design process, and it is important to…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Undergraduate Students
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Wu, Lina; Li, Ye – Journal of Education and Learning, 2018
Teaching mathematics by project-based learning (PBL) method on the use of educational technology offers an innovative teaching pedagogy at college. The "World Culture Art Created with Calculus Graphs of Equations" poster project was designed by the first author and was completed in the pilot Calculus course during the spring 2016…
Descriptors: Teaching Methods, Mathematics Instruction, Student Projects, College Mathematics
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