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Jonathan M. Golding; Anne Lippert; Jeffrey S. Neuschatz; Ilyssa Salomon; Kelly Burke – Teaching of Psychology, 2025
Background: The advent of generative-artificial intelligence (AI) applications introduces new challenges for colleges. Importantly, the growth of these applications requires faculty to adjust their pedagogy to account for the changing technological landscape. Objective: As colleges wrestle with the implications of these applications, it is…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Humanities
Jian-Hong Ye; Mengmeng Zhang; Weiguaju Nong; Li Wang; Xiantong Yang – Education and Information Technologies, 2025
ChatGPT, as an example of generative artificial intelligence, possesses high-level conversational and problem-solving capabilities supported by powerful computational models and big data. However, the powerful performance of ChatGPT might enhance learner dependency. Although it has not yet been confirmed, many teachers and scholars are also…
Descriptors: Artificial Intelligence, College Students, Problem Solving, Student Attitudes
Heather Johnston; Rebecca F. Wells; Elizabeth M. Shanks; Timothy Boey; Bryony N. Parsons – International Journal for Educational Integrity, 2024
The aim of this project was to understand student perspectives on generative artificial intelligence (GAI) technologies such as Chat generative Pre-Trained Transformer (ChatGPT), in order to inform changes to the University of Liverpool Academic Integrity code of practice. The survey for this study was created by a library student team and vetted…
Descriptors: Artificial Intelligence, Higher Education, Student Attitudes, Universities
Larry Wayne Evert Jr. – ProQuest LLC, 2024
The purpose of this mixed-method survey-based study addresses the underexplored area of undergraduate student perceptions of artificial intelligences (AI) impact in academia, specifically within the FCSEI in Romania. This research study will provide comprehensive findings on how AI can revolutionize teaching methodologies, learning processes, and…
Descriptors: Undergraduate Students, Artificial Intelligence, Technology Uses in Education, Student Surveys
Chi Hong Leung; Winslet Ting Yan Chan – Asian Journal of Contemporary Education, 2024
This study aims to investigate the integration of artificial intelligence, specifically ChatGPT, into the learning process of the I Ching, and its impact on students' understanding and application of this ancient Chinese wisdom in modern management practices. The research adopts a quantitative approach, utilizing surveys to collect data from…
Descriptors: Asian Culture, Artificial Intelligence, Technology Uses in Education, Computer Software
Josh Freeman – Higher Education Policy Institute, 2025
Building on our 2024 AI Survey, we surveyed 1,041 full-time undergraduate students through Savanta about their use of generative artificial intelligence (GenAI) tools. In 2025, we find that the student use of AI has surged in the last year, with almost all students (92%) now using AI in some form, up from 66% in 2024, and some 88% having used…
Descriptors: Student Surveys, Student Attitudes, Cheating, Artificial Intelligence
Lee, Thomas; Pham, Kane; Crosby, Alexandra; Peterson, J. Fiona – Pedagogy, Culture and Society, 2021
This article provides a snapshot of the digital collaboration practices in a postgraduate master programme studio, focused on service and interaction design. It presents and discusses research from a student survey focused on evaluating the usefulness of the online collaborative software (OCS) 'Slack' and how it relates to a broader media ecology,…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Design
Eiland, Lea S. – TechTrends: Linking Research and Practice to Improve Learning, 2018
Active-learning activities can be successfully implemented into a course even when instructors are not in the same physical classroom as students. Technology can assist with synchronous distance education as well as facilitate active learning. This manuscript describes student perceptions of active learning activities in a re-designed drugs in…
Descriptors: Teaching Methods, Active Learning, Pregnancy, Drug Use
Hitchens, Michael; Tulloch, Rowan – Interactive Technology and Smart Education, 2018
Purpose: The research described here presents an approach to gamification for the classroom. The purpose of this paper is to determine whether students would perceive the gamification activities in a positive light. Previous research has contended that students need a positive mental attitude for effective learning. The core question was to…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Attitudes
Mwakisole, Kennedy F.; Kissaka, Mussa M.; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2018
This article assessed the feasibility of implementing eLearning systems in a cloud-based infrastructure for secondary schools in Tanzania. The study adopted questionnaire and document reviews as data collection tools. A total of 820 students successfully returned the questionnaire from seven secondary schools in Tanzania. The study found that 11%…
Descriptors: Internet, Educational Technology, Technology Uses in Education, Computer Software
Botts, Ryan T.; Carter, Lori; Crockett, Catherine – PRIMUS, 2018
The efforts to improve the quantitative reasoning (quantitative literacy) skills of college students in the United States have been gaining momentum in recent years. At the same time, the blended learning approach to course delivery has gained in popularity, promising better learning with flexible modalities and pace. This paper presents the…
Descriptors: Blended Learning, Statistical Analysis, Comparative Analysis, Outcomes of Education
Awuah, Lawrence J. – Journal of Instructional Research, 2015
The future of higher education is likely to be driven by to the willingness to adapt and grow with the use of technologies in teaching, learning, and research. Google Apps for Education (GAFE) is a powerful cloud-computing solution that works for students regardless of their location, time, or the type of device being used. GAFE is used by…
Descriptors: Courseware, Higher Education, Computer Software, Computer Software Reviews
Rowe, Laura – Journal of Chemical Education, 2017
An introductory bioinformatics laboratory experiment focused on protein analysis has been developed that is suitable for undergraduate students in introductory biochemistry courses. The laboratory experiment is designed to be potentially used as a "stand-alone" activity in which students are introduced to basic bioinformatics tools and…
Descriptors: College Science, Undergraduate Study, Science Laboratories, Biochemistry
Rodriguez-Gil, Luis; García-Zubia, Javier; Orduña, Pablo; López-de-Ipiña, Diego – IEEE Transactions on Learning Technologies, 2017
Online laboratories have traditionally been split between virtual labs, with simulated components; and remote labs, with real components. The former tend to provide less realism but to be easily scalable and less expensive to maintain, while the latter are fully real but tend to require a higher maintenance effort and be more error-prone. This…
Descriptors: Educational Technology, Technology Uses in Education, Laboratories, Simulated Environment
Altintas, Esra; Iigun, Sukru; Kucuk, Soner – Educational Research and Reviews, 2017
This study investigates opinions of Grade 12 students about the use of Graphics Interchange Format (GIF) animations in mathematics lessons. It explores the ways of making mathematics easier and more understandable for students by demonstrating whether or not GIF animations that emerged from the integration of technology into mathematics education…
Descriptors: Grade 12, Mathematics Education, Animation, Educational Technology