Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Game Based Learning | 4 |
Tablet Computers | 4 |
Technology Uses in Education | 4 |
Handheld Devices | 3 |
Computer Simulation | 2 |
Telecommunications | 2 |
Barriers | 1 |
Computer Games | 1 |
Computer Software | 1 |
Educational Technology | 1 |
Elementary Secondary Education | 1 |
More ▼ |
Source
Education and Information… | 1 |
International Journal of… | 1 |
Journal of Research… | 1 |
Journal of Technology and… | 1 |
Author
Amie E. Musselman | 1 |
Anne-Marie Cederqvist | 1 |
Charles L. Lowery | 1 |
Darren Turnbull | 1 |
Deqi Zhu | 1 |
Haozhe Jiang | 1 |
Michael Edward Hess | 1 |
Michail Kalogiannakis | 1 |
Pandora Dorouka | 1 |
Ritesh Chugh | 1 |
Wu Jin | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Information Analyses | 1 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Grade 2 | 1 |
High Schools | 1 |
Primary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
Pandora Dorouka; Michail Kalogiannakis – International Journal of Science Education, 2024
Nanoscience and Nanotechnology (NST) education is at the forefront of an emerging interdisciplinary frontier, ready to address global challenges. In this context, our research adopts a distinctive approach--using software applications in digital games to introduce young children to NST concepts and analyse resulting learning outcomes. The…
Descriptors: Science Education, Grade 2, Technology Uses in Education, Educational Technology
Anne-Marie Cederqvist – Journal of Technology and Teacher Education, 2023
The aim of this paper is to review empirical research on ways to use Augmented Reality (AR) as a pedagogical tool in science teacher education and to identify possibilities and limitations. A literature search was conducted based on published articles in peer-reviewed journals between 2010 and 2023. Eighty-two research articles were screened at…
Descriptors: Computer Simulation, Simulated Environment, Physical Environment, Science Teachers
Amie E. Musselman; Michael Edward Hess; Charles L. Lowery – Journal of Research Initiatives, 2018
Mobile media is the over-arching term for handheld devices with internet capabilities such as smartphones and tablets. This multifaceted, handheld technology is common amongst teens and young adults. Specifically, individuals between ages 18 and 29 are primarily wireless internet users and owners of cell phones, 81%, and 93% respectively. This…
Descriptors: Telecommunications, Handheld Devices, Tablet Computers, High School Students