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Showing 1 to 15 of 26 results Save | Export
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Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
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Norman, Timothy David – General Music Today, 2021
iPads are becoming increasingly prevalent in schools and offer significant potential as both a compositional and pedagogical tool in general music classes. In this article, I discuss a composition activity that I implemented with general primary/elementary music classes in Australia. This activity involved using iPads, namely the apps iMovie and…
Descriptors: Telecommunications, Handheld Devices, Musical Composition, Music Education
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Saputra, Dedi; Gürbüz, Burcu; Haryani, Haryani – Journal of Science Learning, 2021
The use of smartphone technology with various operating system platforms and Android is also widely used in education. Various types of applications were created to support the learning process at school and outside of school. The purpose of this research is to create an alternative learning media in the form of an interactive animation…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Chemistry
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Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
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Hiranyachattada, Tiantada; Kusirirat, Kampanat – European Journal of Science and Mathematics Education, 2020
Physically-based rendering (PBR) concept is widely use nowadays in 3D rendering works, this concepts interested in the ray of light for describes the interaction of light and materials. Understanding the principles of PBR can be easier to adjust shader parameters to be realistic, react correctly to changes in lighting condition and also giving the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Concept Formation
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Pan, Zilong; López, Mary Frances; Li, Chenglu; Liu, Min – Research in Learning Technology, 2021
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Education
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Gale, Bruce M.; Greenberg, Shayna; Ireland, Katrina – International Electronic Journal of Elementary Education, 2021
Social skills intervention programs have demonstrated treatment efficacy in session but putting that knowledge into practice is a critically important component. It requires simultaneous development of related essential skills, like emotion regulation and resilience. Additionally, transdiagnostic treatment methodologies, which are more…
Descriptors: Interpersonal Competence, Intervention, Telecommunications, Health Services
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Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
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Katz, Hilary; Winegardner, Zachary – Art Education, 2020
Gazing into the future, how can educators refocus art and museum curricula to reflect emerging digital technologies while maintaining the value of hands-on making and educator-facilitated practice? With the goal of supplying opportunities for learners to activate the space and reach a profound understanding of art, without relying on human…
Descriptors: Museums, Art Products, Teaching Methods, Educational Technology
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Yang, Hui-Yu – Journal of Research on Technology in Education, 2021
The present empirical study investigated whether progressive visuospatial cues presented in a self-regulatory mode could assist learners in comprehending the operation of a mechanical system. In the present study, the interactivity and cueing were the independent variables in terms of investigating their effectiveness on retention and transfer…
Descriptors: Cues, Visual Stimuli, Comprehension, Retention (Psychology)
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Qurat-ul-Ain; Shahid, Farah; Aleem, Muhammad; Islam, Muhammad Arshad; Iqbal, Muhammad Azhar; Yousaf, Muhammad Murtaza – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The technology works as a catalyst through which many changes occur in the learning approaches, teaching methodologies, research arena, in the work environment and in the use of information and knowledge. Helping students to learn using technological tools rather than using conventional techniques has become more popular in the 21st century in…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
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Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
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Bello-Bravo, Julia; Namatsi Lutomia, Anne; Madela, Lawrence Mbhekiseni; Pittendrigh, Barry Robert – International Journal of Education and Development using Information and Communication Technology, 2017
Despite worldwide efforts to prevent malaria, the disease continues to take its strongest toll in sub-Saharan Africa. Kenya is no exception, with millions of cases and thousands of deaths reported annually. This pilot study looks at knowledge on malaria prevention and treatment among peri-urban communities in Western Kenya. Through a study on the…
Descriptors: Foreign Countries, Communicable Diseases, Health Promotion, Public Health
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Demir, Kadir; Akpinar, Ercan – Malaysian Online Journal of Educational Technology, 2018
This study examines the effect of mobile learning applications on undergraduate students' academic achievement, attitudes toward mobile learning and animation development levels. Quasi-experimental design was used in the study. Participants of the study were students of the Buca Faculty of Education at Dokuz Eylul University in Turkey. The…
Descriptors: Undergraduate Students, Telecommunications, Handheld Devices, Educational Technology
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O'Mara, Ben; Harris, Anne – Race, Ethnicity and Education, 2016
This article problematises the uptake and use of digital technologies by migrant and refugee-background young people, through the lens of a site-based arts pedagogy program, Culture Shack (CS), in Melbourne, Australia. It argues that online pedagogies including animation, Facebook, photoshop, mobile phones and Youtube can be used effectively for…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Migrants
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