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Showing all 12 results Save | Export
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Allison Bayro; Bryan Havens; Heejin Jeong – IEEE Transactions on Learning Technologies, 2024
This work investigates the design and usability of a novel eXtended Reality (XR) Vest, which combines two viewpoints for demonstration-based training (DBT). Traditional modalities for DBT, such as prerecorded videos and live instruction, are minimally engaging and potentially hazardous resulting in low motivation and knowledge retention. To combat…
Descriptors: Simulated Environment, Computer Simulation, Demonstrations (Educational), Retention (Psychology)
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Matthew J. Smith; Mark Van Ryzin; Neil Jordan; Marc Atkins; Lindsay A. Bornheimer; Kari Sherwood; Justin D. Smith – Career Development and Transition for Exceptional Individuals, 2024
"Virtual Interview Training for Transition-Age Youth" and "Virtual Reality Job Interview Training" are job interview simulators with demonstrated effectiveness in randomized controlled trials. We evaluated their dose responses via secondary data analysis of 558 transition-age youth with disabilities in 47 schools where the…
Descriptors: Employment Interviews, Training Methods, Technology Uses in Education, Employment Opportunities
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Song Lu; Zhenan Feng; Ruggiero Lovreglio; Fei Wang; Xiaoming Yuan – Journal of Computer Assisted Learning, 2024
Background Study: Virtual reality (VR) is becoming a popular technology for safety training in construction. Several VR training prototypes have been designed and tested, which show they can perform better than traditional training tools. However, most of these existing tools are not underpinned by clear pedagogical theory, and studies assessing…
Descriptors: Computer Simulation, Safety Education, Technology Uses in Education, Construction Industry
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Lei Shi; Chunxia Xu – Education and Information Technologies, 2024
The key research objective is to explore the key functions of virtual reality technology used by educators to improve motor and imagery training in athletes. The sample was 160 students from Shandong Sport University. The main tools used by the scholars were the Athlete Introductory Movement Screen (AIMS) and The Sport Imagery Ability…
Descriptors: Technology Uses in Education, Computer Simulation, Perceptual Motor Learning, Psychomotor Skills
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Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
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Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Virtual reality (VR) technology is an advanced modern resource commonly integrated into various forms of training. VR training simulations are customizable in that quality-grading parameter settings, physical environment, and user capacity can be modified to personal or professional preference. In this study, VR technology training practices are…
Descriptors: Technology Integration, Computer Simulation, Sequential Approach, Training Methods
Yogini Joglekar; Sabra Brock – Sage Research Methods Cases, 2023
This case discusses the importance of pilot studies within business research. It covers the procedures, evaluation, and lessons learned from conducting a pilot study for an upcoming product launch. The intended product launch was the Edstutia Instructor Certification in Immersive Technologies (EICIT) pilot program. The program focused on extended…
Descriptors: Business, Research, Industry, Computer Simulation
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Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
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Baceviciute, Sarune; Cordoba, Ainara Lopez; Wismer, Philip; Jensen, Tine Vitved; Klausen, Mikkel; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (VR) is increasingly used in organizational training interventions. However, few studies have systematically investigated VR compared to standard training methods in actual organizational contexts. Objectives: The focus of this study was to evaluate the effectiveness of a VR simulation for training…
Descriptors: Foreign Countries, Computer Simulation, Organizational Learning, Biotechnology
Gedemer, Linda – Campus Technology, 2012
3D projection plays a key training role in industry, especially for high-skills jobs such as airline pilots, astronauts, and a variety of positions in the military. By utilizing 3D simulators, organizations in these sectors conduct safe and effective training that would otherwise cost millions of dollars--or be impossible. Given the pressure on…
Descriptors: Program Implementation, Performance Factors, Training Methods, Training Objectives
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Murai, Koji; Wakida, Shin-Ichi; Miyado, Takashi; Fukushi, Keiichi; Hayashi, Yuji; Stone, Laurie C. – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose that the measurement of salivary amylase activity is an effective index to evaluate the stress of a ship navigator for safe navigation training and education. Design/methodology/approach: Evaluation comes from the simulator and actual on-board experiments. The subjects are real captains who have…
Descriptors: Metabolism, Marine Education, Measurement Techniques, Administrators
Andrews, Dee H.; Dineen, Toni; Bell, Herbert H. – Educational Technology, 1999
Discusses the use of constructive modeling and virtual simulation in team training; describes a military application of constructive modeling, including technology issues and communication protocols; considers possible improvements; and discusses applications in team-learning environments other than military, including industry and education. (LRW)
Descriptors: Case Studies, Computer Simulation, Educational Environment, Industrial Training