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Michelle Perry – ProQuest LLC, 2023
Immersive Virtual Reality (IVR), as an educational technology tool, will be influential in the educational ecosystem of the future. Therefore, professional development delivery-strategies need to be identified and developed to prepare teachers for effective IVR classroom implementation. In this study, as an initial step toward IVR classroom use…
Descriptors: Computer Simulation, Secondary School Teachers, Professional Development, Educational Technology
Nuttall, Joce; Rooney, Tonya; Gunn, Alexandra C.; White, E. Jayne – Technology, Pedagogy and Education, 2023
Thousands of early childhood education centres around the world use digital documentation platforms to report children's learning. Yet there is little research into how these platforms are changing work practices in early childhood education. This pilot study tested the usefulness of cultural-historical activity theory to analyse work shadowing…
Descriptors: Foreign Countries, Early Childhood Education, Documentation, Information Technology
Mtani, Hamadi; Mbelwa, Jimmy – International Journal of Education and Development using Information and Communication Technology, 2022
The Learning Management System (LMS) facilitates the learning and teaching process in higher learning institutions (HLIs) using the Internet. Despite the advantage of having these LMS in institutions, usage is still a challenging problem. This study investigated the factors influencing the usage of LMS in HLIs. To achieve the objective of the…
Descriptors: Integrated Learning Systems, Technology Uses in Education, Higher Education, Foreign Countries
Kashive, Neerja; Powale, Leena; Kashive, Kshitij – International Journal of Information and Learning Technology, 2021
Purpose: The purpose of this study is to explore the perception of the users concerning the role of artificial intelligence (AI) in enhancing personal learning profile (PLP), personal learning network (PLN) and personal learning environment (PLE) and their effect on the perceived ease of use, perceived effectiveness and perceived usefulness for…
Descriptors: Technology Uses in Education, Artificial Intelligence, Student Attitudes, Electronic Learning
Pinho, Cláudia; Franco, Mário; Mendes, Luis – Information and Learning Sciences, 2020
Purpose: Based on the technology acceptance model (TAM), this study aims to determine the influence of personality traits on the acceptance and usage of Web portals in Portuguese universities. Design/methodology/approach: To this end, a quantitative study was conducted using structural equation modelling and a structured questionnaire, directed to…
Descriptors: Computer Attitudes, Technology Uses in Education, Information Technology, Universities
Alexandra Ann Milliken – ProQuest LLC, 2021
This work applies to Computer Science (CS) K12 Education through a user experience and human-centered design and research approach. Due to the increase in use of technology, CS courses are important opportunities for K12 students to explore. In order to support the courses added to K12, in-service teachers lacking CS background are stepping up and…
Descriptors: Computer Science Education, Teaching Methods, Technology Uses in Education, Advanced Placement Programs
van Wyk, Mari; van Ryneveld, Linda – Education and Information Technologies, 2018
Note-taking is one of the more common and ever-present learning activities that form an important part of all students' daily lives. The potential of using technology to enhance note-taking activities has recently come under the spotlight. However, while mobile technologies may be applauded for their mobility and the value they can add to…
Descriptors: Handheld Devices, Technology Uses in Education, Influence of Technology, Notetaking
Saghapour, Mohsen; Iranmanesh, Mohammad; Zailani, Suhaiza; Goh, Gerald Guan Gan – Education and Information Technologies, 2018
This study has determined the determinants of the perceived ease of use and perceived usefulness and their influence on campus portal usage. A quantitative approach was employed, using a five-point Likert scale questionnaire, adapted from previous studies. Data were gathered through a survey conducted with 341 staff working in the University of…
Descriptors: Educational Technology, Technology Uses in Education, Likert Scales, Surveys
Mohamed, Shafizan; Wok, Saodah; Lahabou, Mahaman – Journal of Education and Learning, 2018
In 2011, a study was conducted to look at students' reception of IIUM.FM, a newly launched online campus radio. Using the Technological Acceptance Model (TAM), the study found that factors such as perceived ease of use, perceived usefulness, and attitude highly influenced audience reception of the online radio. In 2016, a corresponding study,…
Descriptors: Foreign Countries, Radio, Internet, Student Attitudes
Yakubu, M. Nasiru; Dasuki, Salihu Ibrahim – Journal of Information Technology Education: Research, 2018
Aim/Purpose: This study is based on the DeLone and McLean's Information Systems Success (D&M ISS) model, which was modified to determine the success factors responsible for the acceptance of an e-learning system called Canvas by students of a Nigerian University. Background: The adoption of eLearning has been under studied within the context…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Student Attitudes
Borboa, Danielle; Joseph, Mathew; Spake, Deborah; Yazdanparast, Atefeh – Journal of Learning in Higher Education, 2017
This study examines student views and use of technology in conjunction with university coursework. Results reveal that there is widespread use of Microsoft PowerPoint and certain learning management system (LMS) features; however, there are significant differences in views concerning the degree to which these LMS tools enhance learning based on…
Descriptors: Higher Education, Technology Uses in Education, Database Management Systems, Use Studies
Sánchez-Mena, Antonio; Martí-Parreño, José – Electronic Journal of e-Learning, 2017
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education little is known about teachers' main drivers and barriers to using gamification in their courses. Using a phenomenology…
Descriptors: Barriers, Phenomenology, Structured Interviews, Educational Games
Sadik, Alaa – Education and Information Technologies, 2017
Students' perceptions about both ease of use and usefulness are fundamental factors in determining their acceptance and successful use of technology in higher education. File sharing systems are one of these technologies and can be used to manage and deliver course materials and coordinate virtual teams. The aim of this study is to explore how…
Descriptors: Student Attitudes, Shared Resources and Services, Technology Uses in Education, Educational Technology
Yurtseven Avci, Zeynep; Eren, Esra; Seckin Kapucu, Munise – International Journal of Instruction, 2016
This study adopts phenomenology approach as the research design method to investigate pre-service teachers' experiences and perceptions on using practical tools for content development. The participants are twenty-four pre-service teachers who were taking Computer II course during 2013-2014 spring semester at a public university in Turkey. During…
Descriptors: Preservice Teachers, Student Experience, Phenomenology, Student Teacher Attitudes
Higgs, Jennifer M. – ProQuest LLC, 2017
Research has established the central role of high quality discussion in the developing understandings of readers and writers (e.g., Applebee, 1994; Freedman & Delp, 2007; Nystrand, 1997). Studies particularly have focused on the promise of dialogic teaching, or instruction that provides students with ongoing opportunities to engage in…
Descriptors: Classroom Communication, Computer Mediated Communication, Elementary Secondary Education, Technology Uses in Education