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Tang, Yuk Ming; Ng, George Wing Yiu; Chia, Nam Hung; So, Eric Hang Kwong; Wu, Chun Ho; Ip, Wai Hung – Journal of Computer Assisted Learning, 2021
Nowadays, patients' safety is the top priority for medical services around the world. However, it is believed that many of the adverse events in hospitals are preventable. Type and screen (T&S) procedures require intense practical training by each medical practitioner in each hospital. This study applied an interactive Virtual Reality (VR)…
Descriptors: Computer Simulation, Medical Education, Readiness, Physicians
Sümmermann, Moritz Lucius; Sommerhoff, Daniel; Rott, Benjamin – International Journal of Research in Undergraduate Mathematics Education, 2021
Digital transformation has made possible the implementation of environments in which mathematics can be experienced in interplay with the computer. Examples are dynamic geometry environments or interactive computational environments, for example GeoGebra or Jupyter Notebook, respectively. We argue that a new possibility to construct and experience…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Validity
Haroula M. Tzamaras – ProQuest LLC, 2024
Central Venous Catheterization (CVC) is a commonly performed medical procedure used for medication delivery to the heart. While CVC is conducted over 5 million times annually it is plagued with high complication rates, resulting in adverse effects on patients, and in the worst cases, death. These complications are directly related to the…
Descriptors: Medical Education, Curriculum Development, Validity, Simulation
Alastair D. Smith – Science & Education, 2025
Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is particularly important for studies of human spatial cognition, where psychologists now possess the power to combine the scale and fidelity of the real world with the malleability and control of the…
Descriptors: Computer Simulation, Spatial Ability, Cognitive Processes, Influence of Technology
Gandolfi, Enrico; Kosko, Karl W.; Ferdig, Richard E. – British Journal of Educational Technology, 2021
The use of video is commonplace for professional preparation in education and other fields. Research has provided evidence that the use of video in these contexts can lead to increased noticing and reflection. However, educators now have access to evolving forms of video such as 360 video. The purpose of this study was to adapt and validate an…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Video Technology
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Ruggieri, Eric – PRIMUS, 2016
The Central Limit Theorem is one of the most important concepts taught in an introductory statistics course, however, it may be the least understood by students. Sure, students can plug numbers into a formula and solve problems, but conceptually, do they really understand what the Central Limit Theorem is saying? This paper describes a simulation…
Descriptors: College Mathematics, Mathematics Instruction, Undergraduate Study, Mathematical Logic
Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2014
This submission contains the Proceedings of the 2013 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Brock University in St. Catharines, Ontario. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning. The aims of the…
Descriptors: Foreign Countries, Conferences (Gatherings), Mathematics Education, Creativity