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Kevin L. Sager; Miho Aoki; Scott D. Goddard – Innovative Higher Education, 2024
We tested the educational effectiveness of an inquiry-guided approach (Lee et al., 2004; Prince & Felder in "Journal of Engineering Education, 95," 123-138, 2006) to teaching a possible outcome of statistical hypothesis testing known as type 1 error. The approach consisted of showing participants an animated space exploration video.…
Descriptors: Inquiry, Statistics Education, Active Learning, Space Exploration
Tugra Karademir Coskun; Ayfer Alper – Digital Education Review, 2024
This study aims to examine the potential differences between teacher evaluations and artificial intelligence (AI) tool-based assessment systems in university examinations. The research has evaluated a wide spectrum of exams including numerical and verbal course exams, exams with different assessment styles (project, test exam, traditional exam),…
Descriptors: Artificial Intelligence, Visual Aids, Video Technology, Tests
Jon-Chao Hong; Huei-Ying Ho; Ming-Chou Liu; Kai-Hsin Tai – Journal of Baltic Science Education, 2024
Online teaching has become an imperative approach in today's society. However, as an essential approach, using live streaming to teach students in small groups, particularly rural primary school students, has not been extensively studied. To address this gap, an inquiry-based model, predict-do/observe-quiz/discuss-explain-transfer (P-D/O-Q/D-E-T),…
Descriptors: Video Technology, Technology Uses in Education, Internet, Computers
Campbell, Laurie O.; Heller, Samantha; Pulse, Lindsay – Interactive Learning Environments, 2022
The purpose of this study was to investigate student-created video as an active learning approach in an online environment to inform instructional practices of student-created video in STEM. Data analyzed in this study included pre-service teachers N = 107, 1-minute videos and pre- and post surveys. The findings of this qualitative study indicated…
Descriptors: Video Technology, Active Learning, Electronic Learning, STEM Education
Eury Hong; Anthony M. Perry – Journal of STEM Education: Innovations and Research, 2023
Community-based Project-Based Learning (PBL) is a promising practice to improve secondary STEM education. In these projects, students design and conduct authentic investigations with community stakeholders and technical experts. The work culminates with a public display of authentic artifacts like evidence-based advocacy reports or engineering…
Descriptors: STEM Education, Instructional Materials, Video Technology, Technology Uses in Education
Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
Regina Kaplan-Rakowski; Alice Gruber – British Journal of Educational Technology, 2024
High-immersion virtual reality (VR) is an increasingly valued environment for language learners. Although reading constitutes a core language skill, practicing reading in VR has received little attention. In this between-subject, quantitative study, 79 intermediate learners of English at a German university were randomly assigned to view an…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Second Language Learning
Cojean, Salomé; Jamet, Eric – Interactive Learning Environments, 2023
Learning from videos is becoming an important part of educational activities. Whereas outlines have great potential, particularly during information seeking (IS), few studies have so far explored the effect of their presence in videos. The two aims of the present study were thus to 1) evaluate the influence of outlines on IS and learning, and 2)…
Descriptors: Video Technology, Technology Uses in Education, Information Seeking, Active Learning
Patchara Eamcharoen – Higher Education Studies, 2024
The use of video media, particularly YouTube videos, has emerged as highly popular and powerful educational tools in higher education due to its ability to provide rich and engaging content that enhances learners' understanding and retention of information throughout the learning process. Much of the current research highlights a need for more…
Descriptors: Entrepreneurship, Video Technology, Web Sites, Instructional Effectiveness
Oechsler, Vanessa; Borba, Marcelo C. – ZDM: The International Journal on Mathematics Education, 2020
With the advancement of digital technology, the roles of teachers and students are slowly changing. The classroom is on the verge of becoming a new, more open place, one with fewer barriers to the rest of society. Our purpose in this paper is to discuss how the creation of videos with mathematical content may contribute to this process of…
Descriptors: Mathematics Instruction, Technology Uses in Education, Video Technology, Semiotics
Leechin Heng; Hui-Chin Yeh – Educational Research, 2024
Background: In a time of rapid technological change, there is a need to provide students with relevant learning opportunities to support the development of their transferable skills. Purpose: Set in a higher education context in Taiwan, this study sought to investigate how students perceived their engagement with a task-based, multimedia project…
Descriptors: Foreign Countries, Skill Development, Transfer of Training, Active Learning
Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
Dai, Zhicheng; Sun, Chengzhang; Zhao, Liang; Zhu, Xiaoliang – Journal of Science Education and Technology, 2023
Classroom interaction affects the classroom atmosphere as well as students' behavior and participation, thus affecting the quality of classroom teaching. In traditional classrooms, inherent problems (e.g., inflexible tables and chairs, rigid multimedia consoles, and traditional software) have seriously restricted the overall quality of classroom…
Descriptors: Virtual Classrooms, Electronic Learning, Student Projects, Active Learning
Forbes, Dianne; Gedera, Dilani; Brown, Cheryl; Hartnett, Maggie; Datt, Ashwini – Distance Education, 2023
Online strategies designed to enable practical learning were in use prior to the pandemic. Nevertheless, in response to the rapid shift to online delivery during lockdowns, face-to-face practical learning was often postponed and replaced with traditional transmissive and theory-focused modes. This paper reports undergraduate and postgraduate…
Descriptors: Distance Education, Electronic Learning, Blended Learning, Active Learning
Timothy M. Ottusch; Ashley C. Jordan – Family Science Review, 2022
As enrollment in online courses continues to rise, examining quality student engagement opportunities in online settings is important for their success and well-being. The current study sought to understand students' perspectives on using interactive video lectures in fully online classes. Surveys were collected from 161 undergraduate students…
Descriptors: Electronic Learning, Online Courses, Student Attitudes, Video Technology