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Jordan M. Blanke – Journal of Legal Studies Education, 2024
Generative artificial intelligence (generative AI) applications such as ChatGPT and its brethren erupted onto the scene last year and have been quite a disruptor throughout higher education. Like much new technology, generative AI brings with it benefits and challenges. This note focuses on early experiences with ChatGPT, attempts to learn how to…
Descriptors: Artificial Intelligence, Higher Education, Technology, Evaluation Methods
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Hanneke Theelen; Joyce Vreuls; Jim Rutten – International Journal of Technology in Education, 2024
The rapid development of artificial intelligence and large language models (LLMs) has led to significant advancements in applying machine learning techniques across diverse disciplines, including educational science research. This study investigates the potential of LLMs like ChatGPT for qualitative data analysis, focusing on open, axial,…
Descriptors: Artificial Intelligence, Science Education, Educational Research, Coding
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Orhun Türker; Ayse Derya Kahraman – Turkish Online Journal of Educational Technology - TOJET, 2024
Artificial intelligence is a popular technology that affects many fields today. Its impact is noticeable daily, especially in education, design, and other essential areas. This technology, which stands out with the convenience it creates for users and its help in organizing the workflow, will play a critical role in our lives in the future. This…
Descriptors: Artificial Intelligence, Educational Technology, Educational Innovation, Computer Software
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He Jiang; Ku Wing Cheong – Education and Information Technologies, 2024
In the form of distance, video broadcast interactive courses, rural distance video classes enable rural schools with struggling art education teachers to share high-quality art education resources retrieved from urban-area schools. This study aims to investigate and explore teaching strategies that effectively enhance pupils' concentration in…
Descriptors: Rural Schools, Teaching Methods, Foreign Countries, Electronic Learning
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Paul Atkinson; Tim Flanagan – Studies in Philosophy and Education, 2024
The digital humanities have developed in concert with online systems that increase the accessibility and speed of learning. Whereas previously students were immersed in the fluidity of campus life, they have become suspended and drawn-into various streams and currents of digital pedagogy, which articulate new forms of epistemological movement,…
Descriptors: Humanities, Electronic Learning, Educational Technology, Technology Uses in Education
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Marcus Messer; Neil C. C. Brown; Michael Kölling; Miaojing Shi – ACM Transactions on Computing Education, 2024
We conducted a systematic literature review on automated grading and feedback tools for programming education. We analysed 121 research papers from 2017 to 2021 inclusive and categorised them based on skills assessed, approach, language paradigm, degree of automation, and evaluation techniques. Most papers assess the correctness of assignments in…
Descriptors: Automation, Grading, Feedback (Response), Programming
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Jose Z. Tria – Knowledge Management & E-Learning, 2024
The aim of this paper is to develop a reliable and valid transactional distance scale in a flexible learning environment from the perspectives of students of a higher education institution in the Philippines. To achieve this goal, the researcher assessed the construct validity and reliability of the scale by using the exploratory factor analysis…
Descriptors: Educational Environment, Distance Education, Foreign Countries, Student Attitudes
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Lihui Sun; Liang Zhou – Journal of Educational Computing Research, 2024
The use of generative artificial intelligence (Gen-AI) to assist college students in their studies has become a trend. However, there is no academic consensus on whether Gen-AI can enhance the academic achievement of college students. Using a meta-analytic approach, this study aims to investigate the effectiveness of Gen-AI in improving the…
Descriptors: Artificial Intelligence, Academic Achievement, College Students, Technology Uses in Education
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Shuchen Guo; Yuanyuan Zheng; Xiaoming Zhai – Education and Information Technologies, 2024
Research on Artificial Intelligence in Education (AIED) has rapidly progressed in recent years, and understanding the research trends and development is essential for technological innovations and implementations in education. Using a bibliometric analysis of 6843 publications from Web of Science and Scopus, we found that China, US, India, Spain,…
Descriptors: Artificial Intelligence, Educational Research, Technology Uses in Education, Technological Advancement
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Xinguang Jiang; Jie Xu; Xianlong Xu – Education and Information Technologies, 2024
With the rapid development of digital technology, the current field of digital technology in vocational education around the world is ready to or has already entered the digital transformation stage. China, as an emerging force among developing countries, is diligently striving to catch up in this particular domain. As such, this study aspires for…
Descriptors: Foreign Countries, Vocational Education, Educational Technology, Technology Uses in Education
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Razvan Gabriel Boboc; Robertas Damaševicius – Education and Information Technologies, 2024
This paper examines how Extending Reality (XR) technologies, such as Virtual and Augmented Reality, can provide innovative solutions for preventing and addressing bullying. A search for relevant articles was conducted in five electronic databases (ACM, Emerald, Science Direct, Scopus, and Web of Science), resulting in the identification of 867…
Descriptors: Bullying, Computer Simulation, Technology Uses in Education, Prevention
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Nomisha Kurian; Basma Hajir – Journal of Moral Education, 2024
Given much-discussed innovations in Virtual Reality as the 'ultimate empathy machine', we offer three provocations regarding the use of Virtual Reality to cultivate empathy: is empathy possible? Is empathy enough? Who controls how empathy is produced, and who is left out? As a case study, we examine the VR films that the United Nations High…
Descriptors: Refugees, Computer Simulation, Empathy, Moral Values
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Noah Glaser; Charles Thull; Matthew Schmidt; Alice Tennant; Jewoong Moon; Cannon Ousley – Journal of Autism and Developmental Disorders, 2024
This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic…
Descriptors: Autism Spectrum Disorders, Literature Reviews, Computer Simulation, Intervention
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Davoud Masoumi; Maryam Bourbour – Education and Information Technologies, 2024
Developing children's abilities to act safely, respectfully, and responsibly in digital environments has been an essential component of educational systems for all ages. This study aims to explore what adequate digital competence is in early childhood education and how preschool teachers characterise young children's adequate digital competence.…
Descriptors: Technological Literacy, Preschool Teachers, Preschool Education, Technology Uses in Education
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