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Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Jonathan Lynch; Herbert Thomas – Australian Journal of Environmental Education, 2024
Researchers across outdoor and environmental education (OEE) are drawing on relational ontologies to break down dualisms, human-centric thinking and challenge neoliberal education that focusses on outcomes and achievements. Digital technology has been seen as problematic in OEE because of its distracting qualities within notions of authentic…
Descriptors: Outdoor Education, Environmental Education, Educational Technology, Technology Uses in Education
Lisa Dieker; James Basham – Journal of Special Education Leadership, 2024
To compose "Case in Point" for this issue of "Journal of Special Education and Leadership," a prompt was given to the artificial intelligence (AI) tool "Co-Pilot." "Co-Pilot" was asked to write a commentary using each article's executive summary that was inputted into "Co-Pilot's" authored…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Web Sites
Stephanie D. Smith; Fayth Walbridge; Tiffany Harris; Mairin C. Cotter; Rachel Kaplan; Brittany Garza; Zachary Wilde; Arianna Delgadillo; Richard Mohn; Brad Dufrene – School Mental Health, 2024
The Good Behavior Game (GBG), a universal classroom management intervention, has shown clear benefits in promoting the behavioral, social-emotional, and academic development of students. However, the quality with which this intervention is delivered tends to diminish over time, which decreases the likelihood of these positive outcomes. By…
Descriptors: Classroom Techniques, Fidelity, Intervention, Technology Uses in Education
Gi Woong Choi; Soo Hyeon Kim; Daeyeoul Lee; Jewoong Moon – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course…
Descriptors: Artificial Intelligence, Instructional Design, Information Technology, Course Content
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Samuel Attuquayefio; David Aboagye-Darko; Amanda Quist Okronipa – Education and Information Technologies, 2024
Digital technologies can lead to the provision of innovative opportunities for academic entrepreneurship. However, investigations on the rationale for the adoption of digital technologies for academic entrepreneurship, particularly in emerging economies, remain limited. As a result, the determinants of digital technology adoption for academic…
Descriptors: Entrepreneurship, Social Media, Technology Uses in Education, Learning Activities
Rizky Amelia; Zamzani; Ali Mustadi; Chairil Faif Pasan – Pegem Journal of Education and Instruction, 2024
Teachers must carry out innovation and learning reform to face digital transformation. Teachers must be able to find the right formula for preparing effective learning plans that suit the needs of students to meet the challenges of the 21st century. This research explores how primary teachers' understanding of the design and subsequent use of…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Teacher Competencies
Emelie Johansson; Anette Forssten Seiser – Research in Educational Administration & Leadership, 2024
This article takes a practice perspective on professional learning to contribute through an empirical example of how professional learning can be arranged to enable change in and for professional practice, as well as for nurturing praxis. The theory of practice architectures is used to analyse the process of an action research (AR) in which…
Descriptors: Principals, Faculty Development, Praxis, Preschool Education
Ming Li; Ariunaa Enkhtur; Fei Cheng; Beverley Anne Yamamoto – Journal of Interdisciplinary Studies in Education, 2024
This scoping review explores the ethical challenges of using ChatGPT in higher education. By reviewing recent academic articles in English, Chinese, and Japanese, we aimed to provide a deep dive review and identify gaps in the literature. Drawing on Arksey & O'Malley's (2005) scoping review framework, we defined search terms and identified…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Ethics
Laurie O. Campbell; Caitlin Frawley – Educational Technology Research and Development, 2024
Higher education faculty members incorporate technologies into their teaching and learning practices in higher education for the benefit of their learners. Hence, general technologies, such as presentation software, online classrooms, and learning management systems are ubiquitous in higher education teaching practices. However, emerging…
Descriptors: College Faculty, Intention, Technology Integration, Educational Technology
Musa Adekunle Ayanwale; Rethabile Rosemary Molefi; Saheed Oyeniran – Discover Education, 2024
Machine learning, a subset of artificial intelligence, has experienced rapid advancements and applications across various domains. In education, its integration holds great potential to revolutionize teaching, learning, and educational outcomes. Despite the growing interest, there needs to be more comprehensive bibliometric analyses that track the…
Descriptors: Educational Research, Artificial Intelligence, Technology Integration, Technological Advancement
Yoseph Mamo; Helen Crompton; Diane Burke; Christine Nickel – TechTrends: Linking Research and Practice to Improve Learning, 2024
ChatGPT, an AI chatbot developed by OpenAI, was released in November 2022, sparking a significant surge in global awareness and utilization of generative AI across various domains. Although recent studies have acknowledged the significance of ChatGPT in the education sector, they have yet to focus on exploring faculty attitudes toward ChatGPT. We…
Descriptors: Artificial Intelligence, Teacher Attitudes, Educational Technology, Technology Uses in Education
Dirk Tempelaar; Bart Rienties; Bas Giesbers – International Journal of Educational Technology in Higher Education, 2024
Educational innovations, particularly those in online education and technology-enhanced learning, some accelerated by the recent pandemic, take centre stage in this journal. Examples include the resurgence of the flipped classroom methodology, supported by instructional technology, the utilization of formative assessment with technological…
Descriptors: Learning Analytics, Formative Evaluation, Educational Innovation, Technology Uses in Education
Sarah W. Beck; Sarah Levine – Reading Research Quarterly, 2024
In "Parable of the Sower," Octavia Butler (1993) wrote: "Any Change may bear seeds of benefit. Seek them out. Any Change may bear seeds of harm. Beware" (p. 116). In this paper, we apply this command to a speculative examination of the consequences of text-based generative AI (GAI) for adolescent writers, framing this…
Descriptors: Artificial Intelligence, Writing (Composition), Student Behavior, Writing Processes