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Rosamaria Crisci; Umberto Dello Iacono; Eva Ferrara Dentice – International Journal for Technology in Mathematics Education, 2023
In this paper, we describe an educational activity involving the use of a digital artifact, implemented in a visual programming environment, for mediating the learning of axial symmetry in primary school through algorithmics and computer programming. The educational activity was designed with the aim of bringing out increasingly…
Descriptors: Programming, Algorithms, Elementary Education, Technology Uses in Education
Temesgen Samuel; Hsiu-Ling Chen; Abebayehu Yohannes – Journal of Computer Assisted Learning, 2025
Background: As highly interactive hands-on learning tools, robots can inspire new generations of mathematics students. However, to date, no comprehensive systematic reviews have been conducted on robot-assisted mathematics education from K-12 through higher education. Hence, it is important to explore the research evidence of robot-assisted…
Descriptors: Mathematics Instruction, Robotics, Technology Uses in Education, Elementary Secondary Education
Michael Borcherds; Florian Derflinger; Zoltán Kovács; Ben North – International Journal of Mathematical Education in Science and Technology, 2025
We introduce the free web-app PyGgb -- the combination of the well-known programming language Python and the dynamic mathematics system GeoGebra. Motivated by the desire to provide an introduction to Python coding in the familiar context of mathematics and geometry, PyGgb allows GeoGebra constructions to be created using Python code. We outline…
Descriptors: Programming, Mathematics Education, Coding, Geometry
Kahn, Ken; Winters, Niall – British Journal of Educational Technology, 2021
Constructionism, long before it had a name, was intimately tied to the field of Artificial Intelligence. Soon after the birth of Logo at BBN, Seymour Papert set up the Logo Group as part of the MIT AI Lab. Logo was based upon Lisp, the first prominent AI programming language. Many early Logo activities involved natural language processing,…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming Languages, Programming
Harnejan K. Atwal; Kenjiro W. Quides – Journal of Microbiology & Biology Education, 2024
Many 4-year public institutions face significant pedagogical challenges due to the high ratio of students to teaching team members. To address the issue, we developed a workflow using the programming language R as a method to rapidly grade multiple-choice questions, adjust for errors, and grade answer-dependent style multiple-choice questions,…
Descriptors: Programming Languages, Public Colleges, Grading, Holistic Evaluation
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Haley A. Delcher; Enas S. Alsatari; Adeyeye I. Haastrup; Sayema Naaz; Lydia A. Hayes-Guastella; Autumn M. McDaniel; Olivia G. Clark; Devin M. Katerski; Francois O. Prinsloo; Olivia R. Roberts; Meredith A. Shaddix; Bridgette N. Sullivan; Isabella M. Swan; Emily M. Hartsell; Jeffrey D. DeMeis; Sunita S. Paudel; Glen M. Borchert – Biochemistry and Molecular Biology Education, 2025
Today, due to the size of many genomes and the increasingly large sizes of sequencing files, independently analyzing sequencing data is largely impossible for a biologist with little to no programming expertise. As such, biologists are typically faced with the dilemma of either having to spend a significant amount of time and effort to learn how…
Descriptors: Artificial Intelligence, Technology Uses in Education, Training, Teaching Methods
Babak Mahjour; Andrew McGrath; Andrew Outlaw; Ruheng Zhao; Charles Zhang; Tim Cernak – Journal of Chemical Education, 2023
Data science is becoming a mainstay in research. Despite this, very few STEM graduates matriculate with basic formal training in programming. The current lesson plan was developed to introduce undergraduates studying chemistry or biology to chemoinformatics and data science in medicinal chemistry. The objective of this lesson plan is to introduce…
Descriptors: Undergraduate Students, Chemistry, Biology, Information Science
Brittany Devies; Lauren Bullock; Daniel M. Jenkins; Scott J. Allen; Joanna Stanberry – New Directions for Student Leadership, 2025
This article explores the pedagogical considerations of using pop-culture podcasts as an instructional strategy in leadership development. We clarify key concepts, evaluate podcasts as an instructional tool, and provide recommendations and implications for their integration into leadership learning experiences. While an important consideration for…
Descriptors: Leadership Training, Popular Culture, Audio Equipment, Telecommunications
Umar Alkafaween; Ibrahim Albluwi; Paul Denny – Journal of Computer Assisted Learning, 2025
Background: Automatically graded programming assignments provide instant feedback to students and significantly reduce manual grading time for instructors. However, creating comprehensive suites of test cases for programming problems within automatic graders can be time-consuming and complex. The effort needed to define test suites may deter some…
Descriptors: Automation, Grading, Introductory Courses, Programming
Xue Ran; Zhigang Li; Yalin Yang – SAGE Open, 2025
Against the backdrop of the deep integration of chatbots into education, this study, based on Self-Determination Theory (SDT) and the UTAUT model, constructed a model of factors influencing college students' self-directed learning ability in programming. Through a review of existing literature, six key determinants were identified: learning…
Descriptors: Programming, College Students, Independent Study, Artificial Intelligence
Wahid Yunianto; Guillermo Bautista Jr.; Bungkus Dias Prasetyo; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2024
As computational thinking (CT) is new to teachers, they need support on how CT integration will work. This study examines the use of a hypothetical learning trajectory (HLT) to support teachers in integrating computational thinking into mathematics lessons utilizing GeoGebra. By employing the educational design research (EDR) methodology, the…
Descriptors: Computer Software, Mental Computation, Mathematics Instruction, Educational Technology
A Comparison of Generative AI Solutions and Textbook Solutions in an Introductory Programming Course
Ernst Bekkering; Patrick Harrington – Information Systems Education Journal, 2025
Generative AI has recently gained the ability to generate computer code. This development is bound to affect how computer programming is taught in higher education. We used past programming assignments and solutions for textbook exercises in our introductory programming class to analyze how accurately one of the leading models, ChatGPT, generates…
Descriptors: Higher Education, Artificial Intelligence, Programming, Textbook Evaluation
Teng Ma; Ahmad Samed Al-Adwan; Na Li; Erick Purwanto; Wan Meng; Hai-Ning Liang – IEEE Transactions on Education, 2025
Contribution: This study has proposed a hybrid framework of acceptance and self-determination for the use of digital textbooks in higher education programming courses. The intertwined relationships between acceptance and self-determination factors, and their joint effects on student's engagement and learning performance are all examined.…
Descriptors: Textbooks, Electronic Publishing, College Students, Programming
Erol, Osman; Çirak, Nese Sevim – Education and Information Technologies, 2022
Problem-solving is one of the most important twenty-first-century skills and should be acquired at an early age. Since programming is a kind of problem-solving process, it may be seen in the context of problem-solving skills development. Hence, this study aims to identify the effectiveness of one of the most popular programming tools…
Descriptors: Programming, Technology Uses in Education, Problem Solving, Middle School Students

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