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Diego Addan Gonçalves; Ricardo Caceffo; José Armando Valente; Rodrigo Bonacin; Julio Cesar dos Reis; Maria Cecília Calani Baranauskas – Educational Technology & Society, 2024
Learning environments can benefit from the enactive concept which considers human and technological aspects as coupled together so that interaction is seen as a cycle of perceptually guided actions. Although existing literature reviews have been conducted to address the use of technologies in enactive learning environments, we observe they do not…
Descriptors: Interaction, Educational Technology, Technology Uses in Education, Barriers
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Riyan Hidayat; Yousef Wardat – Education and Information Technologies, 2024
Augmented Reality has found extensive use as an interactive technology in various learning and educational environments. However, a previous systematic review (SR) lacked a framework to identify the various types of augmented reality utilized, the types of technology employed, and the types of augmented parameters involved. The primary objective…
Descriptors: Computer Simulation, Educational Technology, STEM Education, Teaching Methods
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Kevin Mentzer; Mark Frydenberg; Adam Patterson – Information Systems Education Journal, 2024
Much has been written on the skills and capabilities of a new generation raised with social media, smartphones, and immediate access to data and information via the Internet. Today's college students grew up using the Internet, where they both generate and consume data. But do incoming college students have the skills necessary to thrive in a…
Descriptors: Technological Literacy, College Freshmen, Information Literacy, Self Concept
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Jiahong Su – Education and Information Technologies, 2025
Although artificial intelligence (AI) is becoming more commonly integrated into our everyday lives, homes, and schools, there needs to be more research regarding parental attitudes toward using AI technologies and AI literacy education to understand better and advance AI and AI literacy in kindergarten. To address this gap, this study explored…
Descriptors: Foreign Countries, Kindergarten, Young Children, Parent Attitudes
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Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
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Ra'ed Masa'deh; Mohammad Zakaria AlQudah; Ahmad Shatnawi; Husni Samara; Dafar Ghasawneh; Rehan Tareq Al_Majali; Abdelmajid Al-Rahamneh – On the Horizon, 2025
Purpose: This study aims to consolidate existing research on digital technology in business education, focusing on adoption determinants, theoretical frameworks and implementation challenges. Design/methodology/approach: A hybrid literature review was conducted. The first phase involved a keyword co-occurrence analysis of 254 Association of…
Descriptors: Literature Reviews, Business Education, Technology Uses in Education, Educational Technology
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Shaofeng Wang; Zhuo Sun – Education and Information Technologies, 2025
Artificial Intelligence (AI) is increasingly being integrated into educational settings, with Intelligent Personal Assistants (IPAs) playing a significant role. However, the psychological impact of these AI assistants on fostering active learning behaviors needs to be better understood. This research study addresses this gap by proposing a…
Descriptors: Artificial Intelligence, Active Learning, Redundancy, Role
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Alexandre Machado; Kamilla Tenório; Mateus Monteiro Santos; Aristoteles Peixoto Barros; Luiz Rodrigues; Rafael Ferreira Mello; Ranilson Paiva; Diego Dermeval – Smart Learning Environments, 2025
Researchers are increasingly interested in enabling teachers to monitor and adapt gamification design in the context of intelligent tutoring systems (ITSs). These contributions rely on teachers' needs and preferences to adjust the gamification design according to student performance. This work extends previous studies on teachers' perception of…
Descriptors: Faculty Workload, Educational Resources, Artificial Intelligence, Technology Uses in Education
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Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
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Fahmi Zaidi Abdul Razak; Mohd Amli Abdullah; Badli Esham Ahmad; Wan Hashridz Rizal Bin Wan Abu Bakar; Nur Aulia Fahada Binti Misaridin – Education and Information Technologies, 2025
The utilization of artificial intelligence (AI) among students is rapidly gaining prominence worldwide. However, Malaysia lags in terms of research and information in this area. This quantitative study aims to identify the factors that contribute to the adoption of AI among postgraduate students. The study focuses on the postgraduate student…
Descriptors: Foreign Countries, Higher Education, Artificial Intelligence, Technology Uses in Education
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Oluwatoyin Ayodele Ajani; Sibongamandla S. Dlomo – Research in Social Sciences and Technology, 2025
This scoping review investigates the deployment and operational challenges of the South African School Administration and Management System (SA-SAMS) within rural secondary schools in the iLembe District. Aiming to understand the integration of Information and Communication Technology (ICT) in educational administration, this review analyses…
Descriptors: Administrators, Educational Improvement, Rural Schools, Foreign Countries
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Tanya Linden; Kewei Yuan; Antonette Mendoza – Information Systems Education Journal, 2025
Generative Artificial Intelligence (Gen AI) is making its impact on all levels of education. However, these tools must be used with caution, and it is up to instructors to teach their students responsible use of Gen AI. Therefore, there is a need to understand views of teaching staff on how to integrate Gen AI into education to maximize its…
Descriptors: Barriers, Artificial Intelligence, Computer Mediated Communication, Technology Uses in Education
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Candas Uygan; Melih Turgut – International Journal for Technology in Mathematics Education, 2025
This paper focuses on solving net-related problems with SketchUp and emerging instrumented techniques regarding the use of push/pull tool. The data were collected from a series of task-based interviews with an undergraduate mathematics education student including three tasks focused on building 3D objects from given nets. Spatial structuring and…
Descriptors: Undergraduate Students, Mathematics Education, Educational Technology, Technology Uses in Education
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Julie Eng; Heather Umphlett; Jocelyn Gilchrist; Alicia Howell; Mary Ann Howell; Wendy Miller-Edwards; Laurel Pope – Inquiry: The Journal of the Virginia Community Colleges, 2025
The country, the Commonwealth of Virginia, and Virginia Community College System initiatives all promote generative AI within education. It is a topic of great concern and interest for higher education instructors, yet at the same time many faculty members feel uncertain about effectively integrating it into class material. To further add pressure…
Descriptors: Artificial Intelligence, Community Colleges, Educational Practices, Technology Uses in Education
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Emery Bosch; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Journal of Education, 2025
Gamified simulations, integrating gameplay into education, cater to younger learners' digital preferences and align with Next Generation Science Standards. Current virtual modules focus on advanced high school classes, leaving a gap for middle school students. This study investigated the impact of substituting recitations in a 6th-grade ecology…
Descriptors: Grade 6, Ecology, Environmental Education, Gamification
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