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Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students
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Land, Susan M.; Zimmerman, Heather Toomey – Educational Technology Research and Development, 2015
This design-based research project examines three iterations of Tree Investigators, a learning environment designed to support science learning outdoors at an arboretum and nature center using mobile devices (iPads). Researchers coded videorecords and artifacts created by children and parents (n = 53) to understand how both social and…
Descriptors: Science Instruction, Outdoor Education, Telecommunications, Handheld Devices
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Beers, Pieter J.; Boshuizen, Henny P. A.; Kirschner, Paul A.; Gijselaers, Wim; Westendorp, Jochem – Educational Technology Research and Development, 2008
Many researchers use information and communications technology (ICT)-tools to augment learning in a great variety of tasks. Their effects are generally measured in terms of intended outcomes. This article argues for the use of additional, more general measures to obtain a more complete impression of the effects of ICT-tools. The first study…
Descriptors: Recall (Psychology), Information Technology, Telecommunications, Difficulty Level
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Buzhardt, Jay; Greenwood, Charles R.; Abbott, Mary; Tapia, Yolanda – Educational Technology Research and Development, 2006
Few evidence-based instructional practices achieve large-scale use, often remaining only in the schools directly involved in their development. Research on scaling up effective educational practice often lacks sensitive measures of the practice's implementation and the required research protocol. This article describes how we used rate of…
Descriptors: Management Information Systems, Educational Practices, Educational Change, Peer Teaching