Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 9 |
| Since 2007 (last 20 years) | 16 |
Descriptor
| Cognitive Development | 17 |
| Handheld Devices | 17 |
| Telecommunications | 17 |
| Educational Technology | 9 |
| Technology Uses in Education | 7 |
| Child Development | 6 |
| Foreign Countries | 6 |
| Video Games | 6 |
| Social Development | 5 |
| Teaching Methods | 4 |
| Affective Behavior | 3 |
| More ▼ | |
Source
Author
| Admiraal, Wilfried | 1 |
| Ahmed Ashraf Butt | 1 |
| Ang, Tan Fong | 1 |
| Barr, Rachel | 1 |
| Bates, Cynthia H. | 1 |
| Burgio, Ernesto | 1 |
| Caplovitz, Allison G. | 1 |
| DeShelter, Lori M. | 1 |
| Dirk, Judith | 1 |
| Gottschalk, Francesca | 1 |
| Indira, Uma Devi | 1 |
| More ▼ | |
Publication Type
Education Level
Audience
| Policymakers | 2 |
| Parents | 1 |
| Researchers | 1 |
| Teachers | 1 |
Location
| Canada | 1 |
| Canada (Toronto) | 1 |
| Germany | 1 |
| Hong Kong | 1 |
| India | 1 |
| Indiana | 1 |
| Israel | 1 |
| Palestinian Territories | 1 |
| United Kingdom | 1 |
| United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wang, Jingxian; Tigelaar, Dineke E. H.; Zhou, Tian; Admiraal, Wilfried – Journal of Computer Assisted Learning, 2023
Background: The impact of mobile technology usage on student learning in various educational stages has been the subject of ongoing empirical and review research. The most recent meta-analyses on various types of mobile technology use for potential benefits of learning covered the empirical studies up to about nine years ago. Since then, the use…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Elementary Secondary Education
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
Lai, Ngan Kuen; Ang, Tan Fong; Por, Lip Yee; Liew, Chee Sun – European Early Childhood Education Research Journal, 2018
Play is never absent in human life, especially for children. The act of playing requires a game. Games can be divided into digital games and non-digital games. Digital games are games that utilise computers, mobile or handheld devices, or gaming console as playing platform while non-digital games may require physical contact and/or equipment which…
Descriptors: Play, Child Development, Computer Games, Handheld Devices
Gottschalk, Francesca – OECD Publishing, 2019
Children in the 21st century are avid users of technology--more so than generations past. This rise in use has led to much attention on the consequences of technology use, and how this impacts children's brains and their socio-emotional, cognitive and physical development. Much of the research in these fields, especially brain-based research, is…
Descriptors: Influence of Technology, Children, Brain, Well Being
Sage, Cindy; Burgio, Ernesto – Child Development, 2018
Mobile phones and other wireless devices that produce electromagnetic fields (EMF) and pulsed radiofrequency radiation (RFR) are widely documented to cause potentially harmful health impacts that can be detrimental to young people. New epigenetic studies are profiled in this review to account for some neurodevelopmental and neurobehavioral changes…
Descriptors: Child Development, Genetics, Telecommunications, Handheld Devices
Leelamma, Sreelekha; Indira, Uma Devi – Journal of Education and Learning, 2017
This paper introduces the Mobile Assisted Inquiry Learning Environment (MAILE), an Experimental Instructional Strategy (EIS) which employs an inquiry-based learning approach to guide secondary school students to learn environmental science in an engaging way supported by mobile phones. The students are situated in both the real world and the…
Descriptors: Electronic Learning, Active Learning, Inquiry, Handheld Devices
Koivisto, Antti; Merilampi, Sari; Sirkka, Andrew – International Journal of Game-Based Learning, 2015
Trials on Mobile Games are presenting a huge potential in cognitive, physical and mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games combining cognitive stimulation and physical exercise in rehabilitation: Game#1 controlled by tilting the mobile phone embedded in a balance board; Game#2 controlled by…
Descriptors: Telecommunications, Handheld Devices, Video Games, Teaching Methods
McGlynn-Stewart, Monica; Murphy, Shelley; Pinto, Ivorie; Mogyorodi, Emma; Nguyen, Thien – Education 3-13, 2019
There is conflicting research on the value of using digital technology with young children. This study investigated how an app, used in conjunction with dual language picture books, can support the social, emotional, and literacy learning of bi/multilingual children. Twenty-one children used the app "Talking Stickers" at home and school…
Descriptors: Multilingualism, Emergent Literacy, Preschools, Young Children
Slutsky, Ruslan; Slutsky, Mindy; DeShelter, Lori M. – Dimensions of Early Childhood, 2014
Technology now plays a very large role in the way children of all ages play. Children want access to technology, so parents and teachers must determine the best ways to present it to them. Computers are a popular form of technology for children as young as age three. With that in mind, computer games should be problem-solving oriented and…
Descriptors: Computer Games, Young Children, Child Development, Cognitive Development
Dirk, Judith; Schmiedek, Florian – Journal of Educational Psychology, 2016
Children experience good and bad days in their performance. Although this phenomenon is well-known to teachers, parents, and students it has not been investigated empirically. We examined whether children's working memory performance varies systematically from day to day and to which extent fluctuations at faster timescales (i.e., occasions,…
Descriptors: Elementary School Students, Short Term Memory, Grade 3, Grade 4
Lerner, Claire; Barr, Rachel – ZERO TO THREE, 2015
A robust body of research shows that the most important factor in a child's healthy development is a positive parent-child relationship, characterized by warm, loving interactions in which parents and other caregivers sensitively respond to their child's cues and provide age-appropriate activities that nurture curiosity, exploration, and learning.…
Descriptors: Infants, Toddlers, Child Development, Educational Technology
Wang, Minjuan; Shen, Ruimin – British Journal of Educational Technology, 2012
The demands of an increasingly knowledge-based society and the dramatic advances in mobile phone technology are combining to spur the growth of mobile learning (mLearning). However, for mLearning to attain its full potential, it is essential to develop pedagogy and instructional design tailored to the needs of this new learning environment. At…
Descriptors: Electronic Learning, Learning Theories, Instructional Design, Guidelines
Rhodes, Igraine; Long, Michelle – Education Endowment Foundation, 2019
This Education Endowment Foundation (EEF) guidance report is designed to support senior leaders in primary and secondary schools to make better-informed decisions about their behaviour strategies. It includes a number of practical examples of programmes and approaches that should be helpful in schools and classrooms where behaviour is generally…
Descriptors: Student Behavior, Behavior Modification, Behavior Problems, Best Practices
Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon – Computers in the Schools, 2009
This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…
Descriptors: Young Children, Social Networks, Internet, Computer Uses in Education
Previous Page | Next Page ยป
Pages: 1 | 2
Peer reviewed
Direct link
