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Showing 1 to 15 of 54 results Save | Export
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Chairul Huda Atma Dirgatama; Sigit Permansah; Dede Rusmana – Journal of Education and Learning (EduLearn), 2024
This research investigates how a mobile-based archive application and digital literacy impact pre-service administrators' understanding of the smart village concept in rural governance. It uses a quantitative approach with a questionnaire given to 100 pre-service administrators to evaluate their attitudes towards these factors. Validity and…
Descriptors: Digital Literacy, Handheld Devices, Telecommunications, Administrators
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Mochamad Kamil Budiarto; Gunarhadi Gunarhadi; Abdul Rahman – Journal of Education and Learning (EduLearn), 2024
Integration of information and communication technology (ICT) in teacher education is a means to support the teaching and learning process. Good teaching by utilizing technology certainly requires changes, especially in the realm of pedagogy, but teachers apparently do not have enough ability to optimize ICT in the learning process. In fact, ICT…
Descriptors: Outcomes of Education, Computer Oriented Programs, Technology Uses in Education, Technology Integration
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Steinunn Gróa Sigurðardóttir; María Óskarsdóttir; Oddur Ingimarsson; Anna Sigridur Islind – Journal of Workplace Learning, 2024
Purpose: This paper aims to focus on the involvement of mental healthcare professionals in a co-design process of a digital healthcare platform. Many people with severe mental disorders need constant support and monitoring, and with long waiting lists and scarce resources in mental healthcare, there is a dire need for innovative digital solutions…
Descriptors: Psychiatric Services, Health Services, Design, Computer Mediated Communication
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Teichert, Laura – Journal of Early Childhood Literacy, 2020
The literature on infant and toddler screen time has been built on two traditions--cognitive models of learning and sociocultural models of learning. Cognitive studies have cautioned against the use of screen time for young children because clinical research has not shown children can learn as effectively from screens as they do from human…
Descriptors: Mass Media Use, Television Viewing, Computer Games, Recreational Activities
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Islim, Omer Faruk; Kamali-Arslantas, Tugba; Solmaz, Ebru – i.e.: inquiry in education, 2021
The purpose of the current study was to understand the digital parentship practices of faculty members with an Instructional Technology (IT) major within a qualitative approach. The participants of the study comprised of 13 faculty members from the IT field of any university in Turkey and who has one or more children aged 0-6 years old. The IT…
Descriptors: College Faculty, Parents, Foreign Countries, Child Rearing
Bahia Braktia – ProQuest LLC, 2020
Through a content analysis, this study sought to examine women's digital literacy practices during the 2019 Algerian popular movement called the Hirak. Data were collected from Twitter. The selection criteria for the sampling was set to be user-generated content mined through the hashtag [foreign characters omitted]# (#Let_her_speak). Tweets,…
Descriptors: Digital Literacy, Females, Foreign Countries, Change Agents
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Hingle, Melanie; Patrick, Heather; Sacher, Paul M.; Sweet, Cynthia Castro – Health Education & Behavior, 2019
A decade after the first health app became available, the field of digital health has produced a range of health behavior insights and an expanding product portfolio. Despite sustained interest and growth fueled by academic and industry interests, the impact of digital health on health behavior change and related outcomes has been limited. This…
Descriptors: School Business Relationship, Industry, Behavioral Sciences, Information Technology
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Verenikina, Irina; Kervin, Lisa; Rivera, Maria Clara; Lidbetter, Alison – Global Studies of Childhood, 2016
This study builds on and contributes to research on digital play with young children. Previous research has examined digital play from different viewpoints, but no studies have specifically addressed young children's perspectives as they interact with applications (apps) that have been designed specifically for their age group. While our review of…
Descriptors: Play, Information Technology, Computer Oriented Programs, Childrens Attitudes
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Ali, Liaqat – Asian Journal of Education and Training, 2018
The use of mobile phones and other gadgets in the university class room is becoming a culture in the modern age of technology. Some students use this technology for the purpose of information only. However, it was noted that others use mobile phone to receive messages through different applications such as WhatsApp, Facebook, Instagram and Viber.…
Descriptors: Technology Uses in Education, Student Behavior, Educational Objectives, Information Technology
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Fessl, Angela; Wesiak, Gudrun; Rivera-Pelayo, Verónica; Feyertag, Sandra; Pammer, Viktoria – IEEE Transactions on Learning Technologies, 2017
This paper presents a concept for in-app reflection guidance and its evaluation in four work-related field trials. By synthesizing across four field trials, we can show that computer-based reflection guidance can function in the workplace, in the sense of being accepted as technology, being perceived as useful and leading to reflective learning.…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Workplace Learning, Reflection
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Khaddage, Ferial; Müller, Wolfgang; Flintoff, Kim – Educational Technology & Society, 2016
In this paper a brief review of the framework that addressed mobile learning implementation challenges (pedagogical, technological, policy and research) that was developed by Khaddage et al. (2015) is briefly discussed, followed by possible solutions that could be deployed to tackle those challenges. A unique approach is then applied to bridge the…
Descriptors: Electronic Learning, Informal Education, Computer Oriented Programs, Handheld Devices
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Borchers, Andrew, Ed. – IGI Global, 2018
Technological advancements are often regarded as positive, as they are usually expected to make life and business easier. While this can often be the case, it is not always true, and much of the improvement in the realm of technology comes from analysis of new technologies for effectiveness. "Technology Management in Organizational and…
Descriptors: Technology Uses in Education, Information Technology, Technological Advancement, Multimedia Materials
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Soares, Andrey – Information Systems Education Journal, 2014
App Inventor has been used successfully to teach introduction to programming course for CS/IS/IT and Non-CS majors. Now, researchers are looking on how to include the tool in the curriculum of more advanced computing courses. This paper presents some Issues, Challenges and Opportunities observed while teaching courses on Mobile Application…
Descriptors: Teaching Methods, Programming, Computer Science Education, Information Systems
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Liu, Michelle; Murphy, Diane – Information Systems Education Journal, 2013
It is of national importance to increase the number of college students pursuing degrees in information systems/information technology (IT/IS) subjects. The primary focus at many institutions is renovating or enhancing existing IT/IS programs and the target audience is the students who have selected to major in IT/IS subjects. This paper looks at…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Dekhane, Sonal; Xu, Xin; Tsoi, Mai Yin – Journal of Information Systems Education, 2013
This paper describes a project designed to promote problem solving and critical thinking skills in a general education, computing course at an open access institution. A visual programming tool, GameSalad, was used to enable students to create educational apps for mobile platforms. The students worked on a game development project for the entire…
Descriptors: Computer Oriented Programs, Telecommunications, Handheld Devices, Technology Uses in Education
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