NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Americans with Disabilities…1
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 27 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rita Rodrigues; Lúcia Pombo; Margarida M. Marques; Sofia Ribeiro; João Ferreira-Santos; Julia Draghi – International Association for Development of the Information Society, 2023
The local environment can be explored to sustain effective sustainability learning. With this aim, new learning methodologies can be fostered, namely mobile and game-based learning, as is the case of the EduPARK app. This app supports innovative learning strategies through treasure hunt games, integrating multimedia and augmented reality…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yadav, Savita; Chakraborty, Pinaki – Childhood Education, 2021
Children like to play with smartphones and other touchscreen-based devices, and suitably developed apps can help in entertaining, nurturing, and educating children. For the last three years, the authors have been studying how children interact with smartphones and other touchscreen-based devices. They assert that knowing the capabilities of…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Schueller, Albert W. – PRIMUS, 2020
Recently, a new source of data with great potential for use in the mathematics classroom has become available. The smartphones in our pockets are packed with sensors. Most phones have at a minimum global positioning, accelerometer, magnetometer, and gyroscope sensors. We give an example of the collection and analysis of global positioning sensor…
Descriptors: Mathematics Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hoog, Tanner G.; Aufdembrink, Lauren M.; Gaut, Nathaniel J.; Sung, Rou-Jia; Adamala, Katarzyna P.; Engelhart, Aaron E. – Biochemistry and Molecular Biology Education, 2020
Structural biology education commonly employs molecular visualization software, such as PyMol, RasMol, and VMD, to allow students to appreciate structure--function relationships in biomolecules. In on-ground, classroom-based education, these programs are commonly used on University-owned devices with software preinstalled. Remote education…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fernandes, Jacks; Teles, Ariel; Teixeira, Silmar – Education Sciences, 2020
Health education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR in neuroanatomy. Specifically, for the spinal cord, the teaching-learning process may be hindered…
Descriptors: Health Education, Computer Simulation, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nizar, Nur Nabihah Mohd; Rahmat, Mohd Khairezan; Maaruf, Siti Zuraida; Damio, Siti Maftuhah – Asian Journal of University Education, 2019
Augmented reality (AR) is one type of learning process that can be applied through mobile learning known as mobile augmented reality. AR offers an innovative learning space through an active interaction of superimposing digital contents into the real context to enhance learning experiences. Previous studies have found that AR in education is able…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mershad, Khaleel; Wakim, Pilar – Journal of Education and Learning, 2018
A breakthrough in the development of online learning occurred with the utilization of Learning Management Systems (LMS) as a tool for creating, distributing, tracking, and managing various types of educational and training material. Since the appearance of the first LMS, major technological enhancements transformed this tool into a powerful…
Descriptors: Integrated Learning Systems, Internet, Computer Oriented Programs, Online Courses
Previous Page | Next Page »
Pages: 1  |  2