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Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Lahmar, Jamal; Scott, Fiona – British Journal of Educational Technology, 2018
This study is the first to systematically investigate the extent to which apps for children aged 0-5 foster play and creativity. There is growing evidence of children's use of tablets, but limited knowledge of the use of apps by children of children of this age. This ESRC-funded study undertook research that identified how UK children aged from 0…
Descriptors: Play, Young Children, Creativity, Computer Oriented Programs
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Ward, David; Hahn, Jim; Mestre, Lori S. – Journal of Learning Spaces, 2015
To explore how libraries might integrate student perspectives and needs into their mobile development workflow, one large academic research library developed a fun, collaborative design methodology in order to stimulate student creativity. As part of a national IMLS (Institute for Museums and Library Services) grant, "The Student/Library…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Undergraduate Students
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Wright, Steve; Short, Ben; Parchoma, Gale – International Journal of Mobile and Blended Learning, 2013
This paper presents a case-study of an individual engaged in the practice of craft brewing and the ways in which his use of a mobile device has supported the informal learning underpinning his transition from novice towards mastery. Through participant observation, online ethnographic methods and interview data the authors present a description of…
Descriptors: Drinking, Creativity, Case Studies, Handheld Devices
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Pareja-Lora, Antonio, Ed.; Calle-Martínez, Cristina, Ed.; Rodríguez-Arancón, Pilar, Ed. – Research-publishing.net, 2016
This volume offers a comprehensive, up-to-date, empirical and methodological view over the new scenarios and environments for language teaching and learning recently emerged (e.g. blended learning, e-learning, ubiquitous learning, social learning, autonomous learning or lifelong learning), and also over some of the new approaches to language…
Descriptors: Teaching Methods, Technology Uses in Education, Educational Technology, Telecommunications
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Siau, Keng L. – Journal of Creative Behavior, 1995
This paper first reviews the theory of group creativity and then examines characteristics of electronic brainstorming that make it more effective than verbal brainstorming. The success of electronic brainstorming suggests it might be the key to overcoming the space and time constraints commonly faced by a creativity group. (Author/DB)
Descriptors: Brainstorming, Computer Oriented Programs, Creative Thinking, Creativity
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Aiken, Milam; Riggs, Mary – Journal of Creative Behavior, 1993
A computer-based group decision support system (GDSS) to increase collaborative group productivity and creativity is explained. Various roles for the computer are identified, and implementation of GDSS systems at the University of Mississippi and International Business Machines are described. The GDSS is seen as fostering productivity through…
Descriptors: Adults, Brainstorming, Computer Networks, Computer Oriented Programs
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists