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Titikan Somboon; Wichien Sang-aroon; Sira Sansuk – Journal of Chemical Education, 2023
Undergraduate-level laboratory experiments that integrate multidisciplinary chemistry concepts into a single activity are very appealing and thought-provoking for chemistry students. Here, we use the oscillating chemical reaction to introduce students to the analytical detection concept. The Belousov-Zhabotinsky reaction is employed as a simple…
Descriptors: Undergraduate Students, Science Instruction, Learning Activities, Laboratory Experiments
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Robert Zheng – International Association for Development of the Information Society, 2024
The current examined the roles of cognitive strategies using Chi's framework in mobile learning. Three conditions (active, constructive, and interactive) were created for a college statistics I course where students were randomly assigned to each condition. The results indicate constructive and interactive support students' problem solving and…
Descriptors: Cognitive Processes, Creative Thinking, Telecommunications, Handheld Devices
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Wang, Jen Chun; Hsieh, Chia-Yen; Kung, Shih-Hao – Education and Information Technologies, 2023
This study investigated the effects of smartphone use on the perceived academic performance of elementary school students. Following the derivation of four hypotheses from the literature, descriptive analysis, t testing, one-way analysis of variance (ANOVA), Pearson correlation analysis, and one-way multivariate ANOVA (MANOVA) were performed to…
Descriptors: Handheld Devices, Telecommunications, Instructional Effectiveness, Elementary School Students
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Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
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Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
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Zehua Dong; Ming Ming Chiu; Shuqi Zhou; Zihong Zhang – Education and Information Technologies, 2024
Building on past studies showing that mobile learning improves learning outcomes and differs within a domain (e.g., science), this meta-analysis models domain-specific differences (e.g., learning activities) that drive these differences in science performance. A systematic database search (i.e., Web of Science, JSTOR, ERIC, PsycINFO, ProQuest…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Science Education
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Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
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Angela Garden – Journal of Adventure Education and Outdoor Learning, 2024
Forest schools are distinctive outdoor spaces that are often regarded as an alternative to mainstream education. Their increasing popularity in the United Kingdom is often attributed to a perceived decrease in children's outdoor play, due to a concomitant increase in children's use of digital technologies in the home; further compounded by the…
Descriptors: Foreign Countries, Forestry, Environmental Education, Outdoor Education
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Isaac Lozano-Osorio; Sonia Ruiz-Olmedilla; Diana Perez-Marin; Maximiliano Paredes-Velasco – IEEE Transactions on Education, 2024
Contribution: A methodology based on the learning by teaching approach facilitated by a mobile learning tool for creating tutorials. A study of the impact this methodology has had on the emotional well-being of students and its correlation with academic performance has also been carried out. Background: Insufficient resources and the absence of…
Descriptors: Tutorial Programs, Vocational Education, Learning Processes, Outcomes of Education
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Annie L. Reid; Kathleen J. Porter; Brittany M. Kirkpatrick; Donna-Jean P. Brock; Christopher J. Altizer; Jamie M. Zoellner – Health Education Research, 2024
Kids SIP"smart"ER is a 6-month behavioral and health literacy intervention effective at reducing sugar-sweetened beverage (SSB) intake among middle school students and their caregivers in the rural Appalachian region. This exploratory mixed methods study utilized a convergent parallel design to assess participant acceptability of a…
Descriptors: Caregivers, Middle School Students, Eating Habits, Health Promotion
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Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games
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Seher Avcu; Deniz Eroglu – Journal of Inquiry Based Activities, 2023
In this study, a STEM activity was designed and implemented for eighth-grade students. The activity was used with thirty students and involved the construction of various hologram pyramids. During the activity, the mathematical concepts used in designing the hologram pyramids were discussed and the resulting hologram images were compared…
Descriptors: STEM Education, Learning Activities, Grade 8, Mathematical Concepts
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Made Aryawan Adijaya; I. Ketut Armawan; Maria Goreti Rini Kristiantari – International Journal of Language Education, 2023
Learning activities need to facilitate vocational students in learning independently. It certainly has an impact on students' low understanding and skills. This research aims to develop Mobile-Assisted Language Learning (MALL) for Vocational Education. This type of research is development research. The development model used is the ADDIE model.…
Descriptors: Vocational Education, Computer Assisted Instruction, Telecommunications, Handheld Devices
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Jaouad Elkhalladi; Amal Sefrioui; Lahoucine Amsdar – Open Education Studies, 2025
The flipped classroom is an innovative pedagogical strategy that can play a crucial role in the training of healthcare professionals, as soft skills are necessary competencies for the quality of patient care. This quasi-experimental study features a pre-test/post-test design, with a control group and an intervention group aiming to investigate the…
Descriptors: Flipped Classroom, Teaching Methods, Nursing Education, Allied Health Occupations Education
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Kabatas, Mustafa – World Journal of Education, 2021
This work; Kastamonu University, Department of Fine Arts Education Faculty of Education was made to students in the Music Department in Turkey. The study is a descriptive field study and it was conducted with a questionnaire model. The study group of this study consists of all students of Kastamonu University Education Faculty Music Education…
Descriptors: Foreign Countries, Music Education, College Students, Telecommunications
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