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Showing 1 to 15 of 16 results Save | Export
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Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
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Aliabd Kadhum – Journal on English Language Teaching, 2024
This study explores the impact of mobile learning applications on the vocabulary acquisition, motivation, and engagement of Iraqi ESP medical students. This study was conducted with 60 students from Meisan University, who were randomly divided into an experimental group using the Quizlet mobile application and a control group following traditional…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs
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Xodabande, Ismail; Atai, Mahmood Reza – Open Learning, 2022
The current study investigated the contribution of a mobile application for self-directed and autonomous learning of academic vocabulary among English as a Foreign language (EFL) university students. Furthermore, we examined the long-term impacts of mobile-assisted vocabulary learning, by using a pre-, post-, and delayed post-test design. The…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Independent Study
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Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
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Ting, Fang Kai; Tan, Kim Hua – Journal of Education and e-Learning Research, 2021
The emergence of new technologies has brought massive changes to teaching and learning processes. In recent years, mobile phones have evolved into effective teaching tools; when used practically, they could improve learning outcomes. The potential of mobile phones as a learning platform has led to a proliferation of research into their…
Descriptors: English (Second Language), Second Language Instruction, Vocabulary Development, Indigenous Populations
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Dennis, Lindsay R.; Whalon, Kelly J. – Remedial and Special Education, 2021
A repeated acquisition (RA) design was used to compare the effectiveness of research-based instruction embedded in repeated storybook reading facilitated by an adult or tablet application (app) on the vocabulary knowledge of six preschool children. All participants selected scored below the 40th percentile on the "Preschool Language…
Descriptors: At Risk Students, Preschool Education, Preschool Children, Program Effectiveness
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Montaner-Villalba, Salvador – Research-publishing.net, 2019
This research focuses on vocabulary acquisition in foreign language learning. The latest trends of teaching as well as the huge advance of technology allow teachers to utilize online and mobile applications through diverse apps. This quasi-experimental design research investigated Quizlet, in its mobile version, on vocabulary acquisition in…
Descriptors: Vocabulary Development, Second Language Learning, Educational Technology, Technology Uses in Education
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Yang, Fang-Chuan Ou; Wu, Wen-Chi Vivian; Wu, Yi-Ju Ariel – International Journal of Distance Education Technologies, 2020
The Test-of-English-for-International-Communication (TOEIC) is an important proficiency test for achieving the benchmark of future employment for English language learners worldwide. However, game-based apps for acquiring TOEIC vocabulary have remained scarce. Therefore, an empirical study was conducted to examine the effects of the self-developed…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Telecommunications
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Mellati, Morteza; Khademi, Marzieh; Abolhassani, Majid – Education and Information Technologies, 2018
Palmtop electronic devices such as Smartphones create innovative and omnipresent language contexts. Development of mobile systems and Internet access has been made feasible more sophisticated applications which allow the use of world wide databases and interactive web content. The pervasive use of these devices instigates researchers to seek the…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Wang, Yangting; Christiansen, M. Sidury – International Journal of Computer-Assisted Language Learning and Teaching, 2019
A majority of research on mobile-assisted language learning focuses on traditional English language learners: thus, little attention has been paid to older adult learners. The purpose of the study is to explore the learning experiences of Chinese older adults using the free and popular English learning mobile apps, Duolingo/Hello English,…
Descriptors: English (Second Language), Second Language Learning, Adult Learning, Adult Students
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Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
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Berns, Anke; Palomo-Duarte, Manuel; Dodero, Juan Manuel; Ruiz-Ladrón, Juan Miguel; Márquez, Andrea Calderón – Research-publishing.net, 2015
In the last two decades there have been many attempts to integrate all kinds of mobile devices and apps to support formal as well as informal learning processes. However, most of the available apps still support mainly individual learning, using mobile devices to deliver content rather than providing learners with the opportunity to interact with…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Second Language Instruction
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Vatalaro, Angela; Culp, Anne McDonald; Hahs-Vaughn, Debbie L.; Barnes, Amanda C. – Early Childhood Education Journal, 2018
This study examined the efficacy of using different types of mobile media apps to increase the receptive and expressive vocabulary development of 3-, 4-, and 5-year-old preschool children living in economically disadvantaged communities. Children and teachers in four Head Start classrooms participated in the quasi-experimental study, which…
Descriptors: Quasiexperimental Design, Telecommunications, Handheld Devices, Educational Technology
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McMahon, Don D.; Cihak, David F.; Wright, Rachel E.; Bell, Sherry Mee – Journal of Research on Technology in Education, 2016
The purpose of this study was to examine the use of an emerging technology called augmented reality to teach science vocabulary words to college students with intellectual disability and autism spectrum disorders. One student with autism and three students with an intellectual disability participated in a multiple probe across behaviors (i.e.,…
Descriptors: Intellectual Disability, Autism, Science Instruction, College Students
Böhm, Stephan; Constantine, Georges Philip – International Association for Development of the Information Society, 2015
The mobility of both the device and the learner will determine how mobile learning takes place. Mobile learning offers new educational opportunities that allow for autonomous, personalized and context aware learning. This paper focuses on contextualized features for mobile language learning apps. Context-awareness is seen as a particularly…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
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