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Teri, Saskia; Acai, Anita; Griffith, Douglas; Mahmoud, Qusay; Ma, David W. L.; Newton, Genevieve – Biochemistry and Molecular Biology Education, 2014
Mobile learning (m-learning) is a relevant innovation in teaching and learning in higher education. A mobile app called NutriBiochem was developed for use in biochemistry and nutrition education for students in a second year Biochemistry and Metabolism course. NutriBiochem was accessed through smartphones, tablets, or computers. Students were…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Böhm, Stephan; Constantine, Georges Philip – International Association for Development of the Information Society, 2015
The mobility of both the device and the learner will determine how mobile learning takes place. Mobile learning offers new educational opportunities that allow for autonomous, personalized and context aware learning. This paper focuses on contextualized features for mobile language learning apps. Context-awareness is seen as a particularly…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Davie, Neil; Hilber, Tobias – International Association for Development of the Information Society, 2015
This project examines mobile-assisted language learning (MALL) and in particular the attitudes of undergraduate engineering students at the South Westphalia University of Applied Sciences towards the use of the smartphone app Quizlet to learn English vocabulary. Initial data on attitudes to learning languages and to the use of mobile devices to do…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Gowin, Mary; Cheney, Marshall; Gwin, Shannon; Wann, Taylor Franklin – American Journal of Health Education, 2015
Background: College students experience weight gain that can contribute to serious health issues. Health education efforts with college students are increasingly utilizing new technologies. Smartphone applications (apps) in particular are growing in popularity and use in all young adults. Purpose: Formative research was conducted to describe how…
Descriptors: Computer Oriented Programs, College Students, Qualitative Research, Health Promotion
Soares, Andrey – Information Systems Education Journal, 2014
App Inventor has been used successfully to teach introduction to programming course for CS/IS/IT and Non-CS majors. Now, researchers are looking on how to include the tool in the curriculum of more advanced computing courses. This paper presents some Issues, Challenges and Opportunities observed while teaching courses on Mobile Application…
Descriptors: Teaching Methods, Programming, Computer Science Education, Information Systems
Muñoz-Merino, Pedro J.; Molina, Manuel Fernández; Muñoz-Organero, Mario; Kloos, Carlos Delgado – IEEE Transactions on Education, 2014
A lack of student motivation is a problem in many courses in electrical engineering. Introducing competition between students can enhance their motivation, but it can also generate negative emotions. This paper presents an empirical study of students in a telecommunications engineering degree; it measured their level of motivation, and their…
Descriptors: Student Motivation, Psychological Patterns, Competition, Engineering Education
Hedberg, John G. – Educational Media International, 2014
Direct student experience of the real organism, object, place or environment is recognised by teachers as having powerful potential for high-quality learning. Mobile technologies offer a way for students to capture their authentic learning experiences, but rendering this rich experience into explicit and highly situated learning contexts for…
Descriptors: Teaching Methods, Educational Technology, Telecommunications, Handheld Devices
Vázquez-Cano, Esteban – Educational Sciences: Theory and Practice, 2014
In this paper, the results of researcher' ongoing activities regarding the use of smartphones and a specific subject-app used at the Spanish National University of Distance Education (UNED) have been reported. The purpose of this trial is to assess the app's didactic use and potential to enhance student learning in university subjects in…
Descriptors: Telecommunications, Computer Oriented Programs, Handheld Devices, College Students
Ingram, Naomi; Williamson-Leadley, Sandra; Pratt, Keryn – Mathematics Education Research Journal, 2016
This paper reports on a qualitative investigation into the use of Show and Tell tablet technology in mathematics classrooms. A Show and Tell application (app) allows the user to capture voice and writing or text in real time. Described here are the perceptions of 11 teachers during and after their exploration into the use of Show and Tell in their…
Descriptors: Learner Engagement, Mathematics, Mathematics Instruction, Educational Technology
Larkin, Kevin – Mathematics Education Research Group of Australasia, 2013
Applications (apps) for hand-held devices, such as IPads and smart phones, are in great supply. Many of these focus on mathematics. A recent search revealed more than 4,000 apps for mathematics education. The ease of access and the fact that they are generally low cost, often free, means that they are readily available to the general population…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Van Duzer, Joan; Munoz, Kathy D. – International Association for Development of the Information Society, 2013
Faculty and staff are curious about the potential of applications for mobile devices and how they can be used to enhance learning, teaching, and productivity. However, the number of applications seems overwhelming and faculty and staff have limited time and money to consider possibilities. This poster outlines the results of a learning community…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Matthew T. Marino; Kathleen M. Becht; Eleazar Vasquez; Jennifer L. Gallup; James D. Basham; Benjamin Gallegos – TEACHING Exceptional Children, 2014
Mobile devices, including iPads, tablets, and so on, are common in high schools across the country. Unfortunately, many secondary teachers see these devices as distractions rather than tools for scaffolding instruction. This article highlights current research related to the use of video games as a means to increase the cognitive and social…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Video Games
Dvorak, Joseph S.; Franke-Dvorak, Tanya C.; Price, Randy R. – Journal of Extension, 2012
Extension professionals across the country are continuously seeking innovative ways to reach clientele and to disseminate timely, educational information. A new avenue to reach clientele includes the use of smartphone "apps." The "Machinery Sizing" app, which was developed to ease the estimation of tractor horsepower to…
Descriptors: Extension Education, Computer Oriented Programs, Information Dissemination, Handheld Devices
Hansen, Gail; Purcell, Scott – Journal of Extension, 2012
Smart phone applications are rapidly gaining popularity, and Extension programs are eager to use this teaching tool. But developing an application can be time intensive and costly. Students in environmental horticulture at the University of Florida teamed with the Florida-Friendly Landscaping™ program to develop an application with an extensive…
Descriptors: Telecommunications, Handheld Devices, Extension Education, Computer Oriented Programs
Brooks, David L. – Research-publishing.net, 2012
This educational showcase highlights some of the musical applications and devices that run them for adding music-related content and instructional activities to the foreign language (FL) classroom. Actual instructional uses for these mobile information and communications technology (ICT) devices such as the iPod, iPad, and iPhone, and music apps…
Descriptors: Music Activities, Educational Technology, Technology Uses in Education, Handheld Devices

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