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Zainuddin, Zamzami; Alba, Amru; Gunawan, Taufik; Armanda, Dicky; Zahara, Ana – Interactive Technology and Smart Education, 2023
Purpose: This study aims to construct a scale and identify the factors that might affect the implementation of gamification and Bloom's Digital Taxonomy-based assessment of students' learning, guided by the Goal-Setting Theory. Design/Methodology/Approach: This study used a sequential exploratory mixed-methods design where data were collected…
Descriptors: Gamification, Taxonomy, Electronic Learning, Test Construction
Brehman, George E., Jr. – 1972
The objectives of this study were twofold: first, to develop an improved version of the instruments used to measure Goal IV (Attitude Toward School and School Learning) at the fifth and eleventh grade levels in the public schools of Pennsylvania under a program of "Educational Quality Assessment" mandated by the legislature. Secondly, it was the…
Descriptors: Accountability, Attitude Measures, Educational Improvement, Factor Analysis