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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
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Daud, Nuraihan Mat – Computer Assisted Language Learning, 1995
Discusses the development of a scale to measure variables that may have an effect on teacher's affective attitudes towards computer-assisted language learning. Both qualitative and quantitative methodologies were used in the development of the scale to ensure its validity and reliability. (13 references) (Author/CK)
Descriptors: Affective Behavior, Case Studies, Computer Assisted Instruction, Construct Validity
Powers, Susan M.; Davis, Michaeleen; Torrence, Eileen – 1999
This pilot study explores the perceptions of distance education students of their classroom environment using the College/University Classroom Environment Inventory (CUCEI), a traditional classroom assessment tool. The CUCEI has seven scales that cover the areas of personalization, involvement, student cohesiveness, satisfaction, task orientation,…
Descriptors: Classroom Environment, Computer Assisted Instruction, Course Evaluation, Distance Education