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Ahmed A. Alsayer; Patrick R. Lowenthal – Education and Information Technologies, 2025
Despite continued research into the Community of Inquiry (CoI) framework, the best way to measure each presence of the framework, and in particular social presence, has not been effectively settled in prior research. The purpose of this study was to evaluate the validity of the social presence items in the CoI framework and its subscales, as well…
Descriptors: Interpersonal Relationship, Electronic Learning, Evaluation, Evaluation Methods
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Mary Kamela – New Directions for Teaching and Learning, 2024
This chapter discusses the history of source evaluation methods within the ever-changing field of information literacy, including a critical assessment of one popular approach, the CRAAP Test. The author then endorses an alternative approach, lateral reading, which encourages students to engage more deeply when evaluating digital resources in an…
Descriptors: Evaluation Methods, Credibility, Information Literacy, Test Validity
Geoffrey Converse – ProQuest LLC, 2021
In educational measurement, Item Response Theory (IRT) provides a means of quantifying student knowledge. Specifically, IRT models the probability of a student answering a particular item correctly as a function of the student's continuous-valued latent abilities [theta] (e.g. add, subtract, multiply, divide) and parameters associated with the…
Descriptors: Item Response Theory, Test Validity, Student Evaluation, Computer Assisted Testing
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Calamlam, Jose Mari M. – Journal of Educational Technology Systems, 2021
The emergence of 21st-century skills convinced educational institutions in modifying teaching styles, which lead to the introduction of blended, flipped, and personalized learning. Studies demonstrated present-day best practices, but none provided a practical assessment procedure. Thus, this study aimed to develop a tool in evaluating learning…
Descriptors: 21st Century Skills, Teaching Methods, Educational Technology, Electronic Learning
Frederick J. Poole – ProQuest LLC, 2020
The purpose of this multiple-paper dissertation is to design a digital game and stealth assessments within the game to assess young second language learners' Chinese reading proficiency. In Chapter 2 (Paper 1), I describe the game designed for this dissertation and how it was implemented in a dual language immersion classroom. This study found…
Descriptors: Educational Games, Immersion Programs, Reading Comprehension, Student Evaluation
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Lenchuk, Iryna; Ahmed, Amer – Arab World English Journal, 2021
This article describes the results of Action Research conducted in an ESP classroom of Dhofar University located in Oman. Following the call of Oman Vision 2040 to emphasize educational practices that promote the development of higher-order cognitive processes, this study raises the following question: Can an online multiple choice question (MCQ)…
Descriptors: Taxonomy, Thinking Skills, Cognitive Processes, Multiple Choice Tests
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Bello, Hassan; Abdullah, Nor Athiyah – Electronic Journal of e-Learning, 2021
Computer-based assessment or e-assessment system is an e-learning system where information communication technology is utilized for examination activity, grading, and recording of responses of the examinees. It includes the entire assessment process from the examinees, teachers, institutions, examination agencies, and the public. E-assessment…
Descriptors: Evaluation Methods, Computer Assisted Testing, Technology Uses in Education, Program Effectiveness
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Farid, Alem – Electronic Journal of e-Learning, 2014
Although there are tools to assess student's readiness in an "online learning context," little is known about the "psychometric" properties of the tools used or not. A systematic review of 5107 published and unpublished papers identified in a literature search on student online readiness assessment tools between 1990 and…
Descriptors: Online Courses, Electronic Learning, Learning Readiness, Psychometrics
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Carson, Andrew D. – Journal of Educational Computing Research, 2011
This study tested the degree to which subscales of the "LASSI for Learning Online" (LLO) (Weinstein & Palmer, 2006), a measure of learning strategies and study skills, predict student success in the form of passing grades, using a combination of large training (N = 4,409) and cross-validation (N = 3,203) samples. Discriminant function analysis…
Descriptors: College Students, Online Courses, Electronic Learning, Academic Achievement
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Slagter van Tryon, Patricia J.; Bishop, M. J. – Distance Education, 2012
Learners' feelings of social connectedness may be a key factor in predicting online course success. However, students attempting to perceive and process the social context in online courses often find themselves engaging in unfamiliar, technology-mediated communication channels. While there have been several empirically based strategies published…
Descriptors: Evaluation Methods, Student Attitudes, Social Environment, Research Tools
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Ginns, Paul; Ellis, Rob A. – British Journal of Educational Technology, 2009
This paper reports on the development of a scale for determining the quality of the student e-learning experience at the degree level when the student learning context is predominately a campus-based experience. Rapid developments in the use of information and communication technologies (ICT) in higher education require methods for evaluating the…
Descriptors: Undergraduate Students, Quality Control, Psychometrics, Student Experience
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes