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Umer Hameed; Mike Mimirinis – International Journal of Art & Design Education, 2025
This multiple case study aimed to investigate how digital reflective practice (DRP) influences the creative process of textile design students. Interviews were conducted with textile design instructors, heads of department, and students from four higher education textile design departments in Pakistan. The main themes elicited from the four case…
Descriptors: Studio Art, Design, Textiles Instruction, Foreign Countries
Basant Awad Mandour – International Journal of Education & the Arts, 2024
Creativity and design thinking skills are considered pillars in arts practice in general. Traditional arts education, in particular, involves a tension between pure technical skill and the ability to design creatively regardless of craft limitations. The present study focuses on eliminating the boundaries between craft and art and bridging the gap…
Descriptors: Creativity, Design, Art Education, Handicrafts
Angela Burns – International Journal of Art & Design Education, 2024
As the sustainable fashion movement gains momentum, there is a growing need to introduce such concepts to the next generation of fashion designer. One approach to produce sustainable designs is upcycling, defined as the salvage and reuse of discarded or found items into new products. This study examines a pedagogical approach for engaging 2nd year…
Descriptors: Undergraduate Students, Clothing, Clothing Instruction, Textiles Instruction
Dean, Jacob; Rieland, Julie M.; Love, Brian J. – Journal of Chemical Education, 2021
Fiber materials and textiles are topics of much research and study today, with efforts being made to produce fibers that are stronger, more durable, more breathable, and better for the environment. However, the production of fibers at the laboratory scale is uncommon and difficult past the prototype phase, and to a commercial fiber production…
Descriptors: Textiles Instruction, Chemistry, Laboratory Equipment, COVID-19
Michael Schneider – ProQuest LLC, 2024
Electronic textiles (e-textiles) weave computational and electronic components into fabric, enabling students to design and build fabric-based projects that interact with their surroundings. This meshing of physical hardware and virtual software can be difficult for students to untangle when debugging. Is an LED failing to light up because of an…
Descriptors: Troubleshooting, Computer Science Education, Computation, Secondary School Students
Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
Grit Sadtler – ProQuest LLC, 2022
The purpose of this research was to investigate social responsibility in the apparel and textiles field through the lens of the faculty, including how they define social responsibility and incorporate it into the curriculum. This research explored how faculty who identify as teaching from a social responsibility perspective interpret the term,…
Descriptors: Social Responsibility, Textiles Instruction, Universities, Course Content
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Mustafa Sat; Kursat Cagiltay – International Journal of Technology and Design Education, 2025
The study aimed to investigate the dynamics of e-textile-supported STEAM activities, specifically focusing on the design and development process of e-textile projects. A professional development (PD) program with seven hands-on and design-based activities was developed and implemented in two camps involving 20 and 19 in-service science teachers.…
Descriptors: STEM Education, Art Education, Teacher Empowerment, Electronic Equipment
Nievergelt, Verena Huber – Design and Technology Education, 2020
This article discusses a case study combining the qualitative analysis of documents and videofootage. The data was collected during a short collaborative task within an ideation phase with 9-10 year old pupils customizing a store-bought t-shirt. The combination of video and document analysis allows tracing back the emergence of some of the kernel…
Descriptors: Design, Elementary School Students, Cooperative Learning, Dialogs (Language)
Perren, Nicola L. – International Journal of Art & Design Education, 2019
There is a disconnect for a number of applied design students who utilise drawing from online, published and photographic sources, in the development of design collections. In practice they are engaged with a subject that physically demands the direct use of hands in the making of artefacts, particularly within textile fields. Drawing is at the…
Descriptors: Freehand Drawing, Design, Undergraduate Students, Textiles Instruction
Coppi, Alessia Eletta; Oertel, Catharine; Cattaneo, Alberto – Vocations and Learning, 2021
Visual expertise is a fundamental proficiency in many vocations and many questions have risen on the topic, with studies looking at experts and novices differences' in observation (e.g., radiologists) or at ways to help novices achieve visual expertise (e.g., through annotations). However, most of these studies focus on white-collar professions…
Descriptors: Clothing, Visual Perception, Novices, Expertise
Schenk, Pam; Parker, Mark – International Journal of Art & Design Education, 2019
Increasingly, concerns are being expressed about the negative effects of digital copying in both industry and higher education. A project was formulated to investigate the use of paper-based drawing methods for copying from visual source material in varied and structured ways and, thereby, to mitigate the adverse effects of design student…
Descriptors: Textiles Instruction, Design, Vocabulary, Workshops
Riikonen, Sini – International Journal of Technology and Design Education, 2020
This article presents an approach to creating sources of inspiration through a collaborative concept design that was developed and observed during a future visioning concept design project concerning the theme of "performance wear," which was conducted at the University of Helsinki for second-year textile student teachers. During the…
Descriptors: Design, Performance, Clothing, Textiles Instruction
Lui, Debora; Kafai, Yasmin; Litts, Breanne; Walker, Justice; Widman, Sari – Computer Science Education, 2020
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitable learning. Objective: We focus on how pairs self-organized their multi-domain tasks in physical computing, and how their social interactions supported…
Descriptors: Cooperative Learning, High School Students, Computer Science Education, Programming