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Evans, Tanya; Klymchuk, Sergiy; Murphy, Priscilla E. L.; Novak, Julia; Stephens, Jason; Thomas, Mike – Higher Education Research and Development, 2022
This study describes an intervention that introduced a period of solving non-routine problems into tertiary STEM lectures. The aim was twofold: to attempt to increase student engagement and to introduce them to the kind of domain-free abstract reasoning that involves critical, creative and innovative thinking. The study involved over 600 STEM…
Descriptors: STEM Education, Learner Engagement, Abstract Reasoning, Critical Thinking
Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
Stewart, Terry M.; MacIntyre, William R.; Galea, Victor J.; Steel, Caroline H. – Interactive Learning Environments, 2007
Problem-based learning (PBL) is a powerful instructional approach. By working through assessable complex problem-solving tasks learners can be encouraged to actively engage in investigation and inquiry and to use high level cognitive thought processes to solve real-life problems in professional contexts. A critical element of a successful PBL…
Descriptors: Educational Technology, Problem Solving, Plants (Botany), Case Studies