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Caeli, Elisa Nadire; Yadav, Aman – TechTrends: Linking Research and Practice to Improve Learning, 2020
In the recent years, there has been a push to engage primary and secondary students in computer science to prepare them to live and work in a world influenced by computation. One of the efforts involves getting primary and secondary students to think computationally by introducing computational ideas such as, algorithms and abstraction. Majority…
Descriptors: Thinking Skills, Elementary School Students, Secondary School Students, Problem Solving
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Hsu, Yu-Chang; Irie, Natalie Roote; Ching, Yu-Hui – TechTrends: Linking Research and Practice to Improve Learning, 2019
Since 2006, there has been an ever-increasing momentum in computational thinking educational policy initiatives (CTEPI) across the globe. In this paper, the representative CT educational policy initiatives viewed through the lens of international perspectives and cultural contexts were examined, compared and discussed. Reports, white papers, and…
Descriptors: Computation, Thinking Skills, Educational Policy, Computer Science Education
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Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
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Yadav, Aman; Hong, Hai; Stephenson, Chris – TechTrends: Linking Research and Practice to Improve Learning, 2016
The recent focus on computational thinking as a key 21st century skill for all students has led to a number of curriculum initiatives to embed it in K-12 classrooms. In this paper, we discuss the key computational thinking constructs, including algorithms, abstraction, and automation. We further discuss how these ideas are related to current…
Descriptors: Thinking Skills, Elementary Secondary Education, Technological Literacy, Educational Technology