Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Robotics | 4 |
Thinking Skills | 4 |
Computation | 3 |
Design | 3 |
Elementary School Students | 3 |
STEM Education | 3 |
Preferences | 2 |
Self Efficacy | 2 |
Student Attitudes | 2 |
Teaching Methods | 2 |
More ▼ |
Author
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Collected Works - Proceedings | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
Germany | 1 |
Italy | 1 |
United Arab Emirates | 1 |
Wyoming | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Moore, Tamara J.; Brophy, Sean P.; Tank, Kristina M.; Lopez, Ruben D.; Johnston, Amanda C.; Hynes, Morgan M.; Gajdzik, Elizabeth – Journal of Science Education and Technology, 2020
Computational thinking requires high cognitive load as students work to manage multiple tasks in their problem-solving environment. Through research in K-2 classrooms on computational thinking, we noticed that students lack the representational fluency needed to move from one form to another--such as moving from physical to more abstract…
Descriptors: Thinking Skills, Grade 2, Task Analysis, Elementary School Students
Leonard, Jacqueline; Buss, Alan; Gamboa, Ruben; Mitchell, Monica; Fashola, Olatokunbo S.; Hubert, Tarcia; Almughyirah, Sultan – Journal of Science Education and Technology, 2016
This paper describes the findings of a pilot study that used robotics and game design to develop middle school students' computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students' pre-post self-efficacy…
Descriptors: Robotics, Design, Self Efficacy, Student Attitudes
Leonard, Jacqueline; Buss, Alan; Unertl, Adrienne; Mitchell, Monica – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using…
Descriptors: Robotics, Design, STEM Education, Elementary School Students
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices