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Hopper, Susan B. – Journal of Interactive Learning Research, 2018
simSchool is a game-based, virtual, and interactive tool that allows pre-service teachers to acquire new skills while constructing knowledge through experimentation with learning situations. Pre-service teachers develop know-how--or heuristic knowledge--through repeated practice in the "Personality Plus Higher-Order Thinking" module to…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computer Simulation, Simulated Environment
Kommers, Piet, Ed.; Viana, Adriana Backx Noronha, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2020
These proceedings contain the papers of the 7th International Conference on Educational Technologies 2020 (ICEduTech 2020), which has been organised by the International Association for Development of the Information Society and co-organised by the University of São Paulo ("Universidade de São Paulo"), Brazil, from 5 to 7 February 2020.…
Descriptors: Cognitive Style, Handheld Devices, Telecommunications, Graduate Students

de Jong, Ton; van Joolingen, Wouter R. – Review of Educational Research, 1998
The observed effectiveness and efficacy of discovery learning in simulated environments is reviewed, along with problems learners may encounter in discovery learning. How simulations can be combined with instructional support is discussed. Successful discovery learning is related to reasoning from hypotheses, applying the discovery process, and…
Descriptors: Computer Simulation, Discovery Learning, Educational Environment, Heuristics

Schoenfeld, Alan H. – Journal for Research in Mathematics Education, 1992
Reacts to Ohlsson, Ernst, and Rees' paper by initially discussing the costs of methodology that utilizes artificial intelligence (AI) to model cognitive processes. Raises three concerns with the paper: insufficient clarification of the meaning of conceptual versus procedural understanding of base-10 subtraction; realism of the learning model; and…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Educational Theories
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts