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Stephen Russell Mallory – ProQuest LLC, 2021
This dissertation examines how analog and digital history games complicate and challenge the dominant discourse of teaching American History through Texas state high school-focused texts and these texts complicity in suppressing non-normative histories. These histories are formed at the intersection of political, social, and cultural power…
Descriptors: History Instruction, Teaching Methods, Thinking Skills, Educational Games
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Erol Sahin, Aysegül Nihan; Kara Erol, Hatice – Journal of Educational Technology and Online Learning, 2022
The aim of this study is to reveal the experiences of digital comics developed by the participants in Atatürk's Principles and History of Revolutions course. In this context, the research has been designed with phenomenology, which is one of the qualitative research methods. The study group of the research consists of 29 university students who…
Descriptors: History Instruction, Cartoons, Teaching Methods, Phenomenology
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Harris, Lauren McArthur; Wirz, Jennifer Palacios; Hinde, Elizabeth R.; Libbee, Michael – Journal of Geography, 2015
This article describes the findings of a study involving a professional development program that prepared middle school teachers to integrate content on the earliest eras of world history and world geography. In particular, this study focused on participants' (n = 37) use of geographic resources to integrate geography and history and to encourage…
Descriptors: Geography, Instruction, History Instruction, Faculty Development
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Greene, Jeffrey Alan; Bolick, Cheryl Mason; Robertson, Jane – Computers & Education, 2010
In this study, we examined how high-school students utilized a hypermedia learning environment (HLE) to acquire declarative knowledge of a historical topic, as well as historical thinking skills. In particular, we were interested in whether self-regulated learning (SRL; Winne & Hadwin, 1998; Zimmerman, 2000) processing was related to the…
Descriptors: Thinking Skills, High School Students, History Instruction, Learner Controlled Instruction
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Mendez, Jose M.; Montanero, Manuel – Educational Technology & Society, 2008
This paper investigates the uses of various kinds of hypermedia format for history learning, which specifically emphasizes on the role of causal reasoning about history accounts. Three different groups in the last school year of Secondary Education (aged 16) studied the same materials about the Discovery of America in three different formats: (a)…
Descriptors: Thinking Skills, History Instruction, Cognitive Processes, Secondary School Students
Hernandez-Ramos, Pedro; De La Paz, Susan – Journal of Research on Technology in Education, 2009
This article describes a study in which eighth grade students in one school learned to create multimedia mini-documentaries in a six-week history unit on early 19th-century U.S. history. The authors examined content knowledge tests, group projects, and attitude and opinion surveys to determine relative benefits for students who participated in a…
Descriptors: Student Projects, Active Learning, Documentaries, Grade 8
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Taylor, Tom – History Microcomputer Review, 1994
Reviews the computer simulation, "Civilization," and asserts that it offers exciting possibilities as an interactive introduction to world history and historical thinking. Includes a course syllabus in which "Civilization" serves as a central feature and two writing assignments based on the simulation. (CFR)
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Course Content
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Porter, Priscilla; Trimble, Kim – Social Studies Review, 1993
Maintains that, although exciting computer programs are available for U.S. history, not all of them support the curriculum of the California History-Social Science Framework. Focuses on computer software programs that target problem solving, decision making, and tool-based programs that support the California curriculum. (CFR)
Descriptors: Computer Software, Computer Software Evaluation, Computer Uses in Education, Curriculum Design