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Showing 1 to 15 of 20 results Save | Export
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Pin-Hui Li; Hsin-Yu Lee; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2025
The core purpose of integrating inquiry-based learning strategies into STEM activities is to create a challenging learning environment that stimulates students' active learning, thereby effectively enhancing their interest in learning, thinking skills, and practical application abilities. To achieve these goals, developing more technology-assisted…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Active Learning
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Monsurat M. Lawal; Tugba G. Kucukkal – Journal of Chemical Education, 2024
An undergraduate-level Computational Chemistry project was incorporated initially into a Physical Chemistry course and then into the laboratory curriculum in the subsequent application. Before the introduction of the project, the lectures covered quantum chemistry, spectroscopy, and kinetics while simultaneously including computational chemistry…
Descriptors: Chemistry, Science Instruction, Computation, Active Learning
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Muhammad Aizri Fadillah; Usmeldi Usmeldi; Asrizal Asrizal – Journal of Baltic Science Education, 2024
The role of ChatGPT and higher-order thinking skills (HOTS) as predictors of physics inquiry among uppersecondary students has yet to be widely explored. Therefore, this research aimed to examine upper-secondary students' role in ChatGPT (convenience and quality (CQ), motivation and engagement (ME), and accuracy and trust (AT)) and HOTS as…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Thinking Skills
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Annika Lantz-Andersson; Géraldine Fauville; Emma Edstrand; Roger Säljö – New Perspectives on Learning and Instruction, 2019
Over the last century human activities have resulted in a rapid accumulation of carbon dioxide (CO[subscript 2]) in the atmosphere, creating severe damages in the environment. This study investigates how the use of a digital tool, a so-called carbon footprint calculator (CFC), instrumental to calculating CO[subscript 2] emissions of human…
Descriptors: Climate, Information Technology, Thinking Skills, Environmental Education
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Battaglia, Onofrio Rosario; Di Paola, Benedetto; Persano Adorno, Dominique; Pizzolato, Nicola; Fazio, Claudio – Research in Science Education, 2019
Two 20-h modelling-based workshops focused on the explanation of thermally activated phenomena were held at the University of Palermo, Italy, during the Academic Year 2014-2015. One of them was conducted by applying an inquiry-based approach, while the other, still based on laboratory and modelling activities, was not focused on inquiry.…
Descriptors: Workshops, Engineering Education, Chemical Engineering, Undergraduate Students
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Ng, Oi-Lam; Shi, Lian; Ting, Fridolin – International Journal of STEM Education, 2020
Background: This paper compares the effects of two classroom-based technology-enhanced teaching interventions, conducted in two schools in sixth (age 11-12) grade. In one school, the intervention involves the use of a class set of 3D Printing Pens, and in another school the use of dynamic geometry environments, for inquiry-based learning of the…
Descriptors: Geometry, Mathematics Instruction, Pretests Posttests, Teaching Methods
Fonkert, Karen L. – ProQuest LLC, 2012
This study analyzes the nature of student interaction and discourse in an environment that includes the use of Java-based, curriculum-embedded mathematical software. The software "CPMP-Tools" was designed as part of the development of the second edition of the "Core-Plus Mathematics" curriculum. The use of the software on…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Instruction, Computer Software
Johnson, L.; Adams Becker, S.; Estrada, V.; Freeman, A. – New Media Consortium, 2014
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within every sector of education in some 65…
Descriptors: Technology Uses in Education, Educational Technology, Elementary Secondary Education, Technological Advancement
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Kyza, Eleni A. – Cognition and Instruction, 2009
The examination of alternative hypotheses can initiate students into scientific practices and equip them with scientific literacy skills that will help them participate in ongoing debates involving complex socio-scientific problems. Hypothesis testing, in which the examination of alternative hypotheses is situated, has received much attention in…
Descriptors: Middle School Students, Student Attitudes, Hypothesis Testing, Scientific Literacy
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Wang, Feng; Kinzie, Mable B.; McGuire, Patrick; Pan, Edward – Online Submission, 2009
Children naturally explore and learn about their environments through inquiry, and computer technologies offer an accessible vehicle for extending the domain and range of this inquiry. Over the past decade, a growing number of interactive games and educational software packages have been implemented in early childhood education and addressed a…
Descriptors: Early Childhood Education, Inquiry, Young Children, Computer Software
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Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
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White, Barbara; Frederiksen, John – Educational Psychologist, 2005
This article provides an overview of our work on the nature of metacognitive knowledge, its relationship to learning through inquiry, and technologies that can be used to foster and assess its development in classrooms as students engage in collaborative inquiry. To illustrate our theoretical ideas, we present examples from our Inquiry Island…
Descriptors: Metacognition, Inquiry, Computer Software, Computer Assisted Instruction
Maor, Dorit – 2000
This study explored the use of an inquiry-based interactive multimedia program to identify the process by which students' higher order thinking skills developed in a science classroom. Videotapes of students' interactions with computers were analyzed to identify the use of higher order thinking skills. The Macintosh multimedia research package…
Descriptors: Computer Software, Computer Uses in Education, Elementary Secondary Education, Foreign Countries
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