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Kynigos, Chronis; Grizioti, Marianthi; Latsi, Maria – Digital Experiences in Mathematics Education, 2023
Classification is a complex process that involves scientific concepts and higher-order mental processes such as abstraction, generalization, and pattern recognition. Even though it is an important competence for understanding the world, dealing with data and information, and solving complex problems, the education system embeds just its simplest…
Descriptors: Classification, Thinking Skills, Mathematics Skills, Educational Games
Zwanch, Karen; Broome, Bridget – Mathematics Teacher: Learning and Teaching PK-12, 2023
Generalizing patterns is an important feature of algebraic reasoning that is accessible to students across grade-levels because it connects their numerical reasoning to algebraic reasoning. In this article, the authors describe how teachers can use the game Crack the Code to introduce generalizing to their students or can extend students'…
Descriptors: Mathematics Education, Elementary School Mathematics, Grade 6, Mathematics Instruction
Sibgatullin, Iskander R.; Korzhuev, Andrey V.; Khairullina, Elmira R.; Sadykova, Albina R.; Baturina, Roza V.; Chauzova, Vera – EURASIA Journal of Mathematics, Science and Technology Education, 2022
Algebraic thinking is a method of solving math problems that stresses the significance of general connections. Excellent algebraic thinking necessitates strong symbolization and generalization ability. Students aged 7 to 15 are at the Piaget thinking stage's formal operational stage. Teachers, especially those working with secondary school…
Descriptors: Algebra, Thinking Skills, Mathematics Skills, Problem Solving
Joswick, Candace; Clements, Douglas H.; Sarama, Julie; Banse, Holland W.; Day-Hess, Crystal A. – Teaching Children Mathematics, 2019
The teacher displayed counting cards that included both dots and numerals in order from one to five, as she counted them with her students. She then turned the cards facedown, keeping them in order, and began an identify-a-hidden-card activity with the class. This class was engaged in the third of three card activities that develop number sense…
Descriptors: Mathematics Activities, Instructional Materials, Mathematics Instruction, Executive Function
Gough, John – Australian Mathematics Teacher, 2015
Most readers would be familiar with the standard domino set which is played with rectangular domino tiles. The domino set, sometimes called a deck or pack, consists of 28 dominoes, colloquially nicknamed bones, cards, tiles, stones, or spinners. A domino set is a generic gaming device, similar to playing cards or dice, in that a variety of games…
Descriptors: Mathematics, Mathematics Instruction, Thinking Skills, Games
Buchheister, Kelley; Jackson, Christa; Taylor, Cynthia E. – Australian Primary Mathematics Classroom, 2017
Providing students with an opportunity to explore mathematical content through games allows teachers to include tasks that: (1) present alternative representations of the content; (2) welcome various expressions of mathematical reasoning; and (3) incorporate variations that empower all students to engage in the problem solving process. Games not…
Descriptors: Mathematics Instruction, Educational Games, Mathematical Logic, Access to Education
Korkmaz, Özgen – Malaysian Online Journal of Educational Sciences, 2016
The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…
Descriptors: Foreign Countries, College Students, Programming, Computer Science Education
Liljedahl, Peter, Ed.; Nicol, Cynthia, Ed.; Oesterie, Susan, Ed.; Allan, Darien, Ed. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
The theme of the 38th meeting of the International Group for the Psychology of Mathematics Education (PME 38) and the 36th meeting of the North American Chapter of the Psychology of Mathematics Education (PME-NA 36) was "Mathematics Education at the Edge." Academically, the theme provides opportunities to highlight and examine…
Descriptors: Foreign Countries, Mathematics Education, Educational Psychology, Educational Research
Stewart, Ian – Scientific American, 1998
Presents a common knowledge puzzle in which it becomes possible to reason about other people's responses to the puzzle. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Education
Fleisher, Paul – 1997
This guide offers more than 100 games from around the world designed to help students explore the fun of learning while developing their higher-order thinking skills. The guide is a compilation of new and traditional games, most of which can be completed with paper and pencil. Each game is classroom tested and tailored to enhance the intelligences…
Descriptors: Childrens Games, Educational Games, Elementary Education, Learning Activities

Quinn, Robert J.; Wiest, Lynda R. – Mathematics Teaching in the Middle School, 1999
Presents a dice game that students can use as a basis for exploring mathematical probabilities and making decisions while they also exercise skills in multiplication, pattern identification, proportional thinking, and communication. (ASK)
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Middle Schools

Moyer, Patricia S.; Bolyard, Johnna J. – Mathematics Teaching in the Middle School, 2003
Presents a game of classifying objects according to their attributes using a three-set Venn diagram, then analyzing the classification of the objects to determine their accuracy. Requires students to capture opponents' game pieces (tangrams) by making mathematical arguments that identify misplaced pieces. (YDS)
Descriptors: Classification, Data Analysis, Educational Games, Mathematical Concepts
Landman, Greisy Winicki – Australian Mathematics Teacher, 2005
Mathematical games provide wonderful opportunities to engage students in meaningful and rich mathematical investigations. This article describes three mathematical games suitable to be played by different groups of students, from young elementary school students, learning the basics of arithmetic and geometry, to older students making their first…
Descriptors: Educational Games, Geometry, Elementary School Students, Arithmetic
Ellerby, Richard S. – 1996
By studying and practicing metacognition, teachers and parents are instilling positive attitudes toward learning by teaching how-to-learn skills that prepare children for assessing their own thinking about learning as they become more and more developmentally prepared. This book stresses the strategies for thinking in mathematical terms without…
Descriptors: Arithmetic, Computation, Educational Games, Manipulative Materials
Molnar, Jane – 1999
The logical mysteries in this book are designed to develop critical thinking and deductive reasoning skills, motivate children to read carefully, and develop memory skills. The mystery solutions are explained at the end of the book. The first nine mysteries are intended for third grade students to work on with their teacher or parents. The second…
Descriptors: Educational Games, Elementary Education, Grade 3, Grade 4
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