Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Science Education | 3 |
Interviews | 3 |
Thinking Skills | 3 |
Computation | 2 |
Games | 2 |
Pretests Posttests | 2 |
Programming | 2 |
STEM Education | 2 |
Biology | 1 |
Coding | 1 |
Cognitive Processes | 1 |
More ▼ |
Author
Basawapatna, Ashok | 1 |
Brand, Catharine | 1 |
Gluck, Fred | 1 |
Grover, Ryan | 1 |
Gutierrez, Kris | 1 |
Her Many Horses, Ian | 1 |
Koh, Kyu Han | 1 |
Marshall, Krista Sekeres | 1 |
Miller, Susan B. | 1 |
Nickerson, Hilarie | 1 |
Repenning, Alexander | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Secondary Education | 2 |
Higher Education | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Junior High Schools | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Location
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Her Many Horses, Ian; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia – ACM Transactions on Computing Education, 2015
An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a…
Descriptors: Games, Design, Computer Science Education, Computer Simulation
Yuen, Timothy T.; Robbins, Kay A. – ACM Transactions on Computing Education, 2014
Critical thinking, problem solving, the use of tools, and the ability to consume and analyze information are important skills for the 21st century workforce. This article presents a qualitative case study that follows five undergraduate biology majors in a computer science course (CS0). This CS0 course teaches programming within a data-driven…
Descriptors: Qualitative Research, Critical Thinking, Thinking Skills, Problem Solving
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games