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Paganelli, Andrea; Cribbs, Jennifer D.; Huang, Xiaoxia; Pereira, Nielsen; Huss, Jeanine; Chandler, Wanda; Paganelli, Anthony – Professional Development in Education, 2017
This study explored the use of makerspaces as a professional development activity when examined through the analysis of qualitative data reflecting participant experience. The data were gathered in the course of a professional development opportunity at a university during a conference held on campus. The researchers wanted to select an innovative…
Descriptors: Faculty Development, Thinking Skills, Shared Resources and Services, Phenomenology
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Kösem, Sule Dönertas; Özdemir, Ömer Faruk – Science & Education, 2014
This study describes the possible variations of thought experiments in terms of their nature, purpose, and reasoning resources adopted during the solution of conceptual physics problems. A phenomenographic research approach was adopted for this study. Three groups of participants with varying levels of physics knowledge--low, medium, and high…
Descriptors: Physics, Science Instruction, Phenomenology, Problem Solving
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Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy
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Wickstrom, Megan H. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
This article is a report on the findings of three case studies that focused on elementary teachers' in-the-moment noticing across a month of instruction. Extending Jacobs and her colleagues' framework (Jacobs, Lamb, and Philipp, 2010), this articles categorizes the mediums (i.e., written accounts, verbal interactions, physical strategies) by which…
Descriptors: Case Studies, Mathematics Instruction, Elementary School Teachers, Mathematical Logic
Bragg, Leicha A.; Vale, Colleen – Mathematics Education Research Group of Australasia, 2014
Observation of fellow educators conducting demonstration lessons is one avenue for teachers to develop sensitivity to noticing students' reasoning. We examined teachers' noticing of children's learning behaviours in one demonstration lesson of the "Mathematical Reasoning Professional Learning Research Program" (MRPLRP). The observations…
Descriptors: Demonstrations (Educational), Recognition (Achievement), Observation, Faculty Development
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Barzilai, Sarit; Zohar, Anat – Cognition and Instruction, 2012
This study examines epistemic thinking in action in order to shed light on the relation between students' personal epistemologies and their online learning practices. The study is based on observations of the learning behaviors of 6th-grade students (n = 38) during two online inquiry tasks. Data were collected through think-aloud protocols and…
Descriptors: Electronic Learning, Protocol Analysis, Online Courses, Learning Strategies
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Schrier, Karen – Bulletin of Science, Technology & Society, 2012
This study investigates how players make ethical decisions in "Fable III," a video game, with consideration to avatar gender. Thirty males, 18 to 34 years old, were recruited; 20 were assigned to play "Fable III," with half assigned to play as a male avatar (Condition 1), and half assigned as a female avatar (Condition 2). Any ethical thinking…
Descriptors: Cognitive Processes, Thinking Skills, Ethics, Play
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Antle, Alissa N. – Behaviour & Information Technology, 2013
In order to better understand how to design hands-on child-computer interaction, we explore how different styles of interaction facilitate children's thinking while they use their hands to manipulate objects. We present an exploratory study of children solving a spatial puzzle task. We investigate how the affordances of physical, graphical…
Descriptors: Thinking Skills, Hands on Science, Cognitive Style, Problem Solving
Kelley, Todd R.; Hill, Roger B. – National Center for Engineering and Technology Education, 2007
The purpose of this study was to better understand cognitive strategies used by high school technology education students who have participated in technology education instruction with an engineering design focus. Specifically, this study evaluated the cognitive strategies of students participating in "Project Lead the Way" curriculum…
Descriptors: Comparative Analysis, Cognitive Processes, Educational Technology, Engineering
Lawanto, Oenardi – National Center for Engineering and Technology Education, 2005
Working on an open-ended task such as designing an engineering artifact is a rich learning experience for students, although they generally receive little direct guidance and instruction from their professors. In order to be successful on such a task, students need to set reasonable goals for themselves and adopt intrinsic standards for success so…
Descriptors: Engineering Education, Engineering, Technology Education, Learning Experience