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Zhi Liu; Rui Mu; Zongkai Yang; Xian Peng; Sannyuya Liu; Jia Chen – Interactive Learning Environments, 2023
Massive open online courses (MOOCs) provide learners with high-quality learning resources, but learners drop out frequently. Learners' concerns (e.g. the topics in course content or logistics) and cognitive engagement patterns (e.g. "tentative" or "certain") are considered the essential factors affecting learners' course…
Descriptors: MOOCs, Cognitive Processes, Learner Engagement, Discussion Groups
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Teo, Timothy; Dai, Hai Min – Interactive Learning Environments, 2022
The current research aims to address the concern of high attrition rate in MOOCs via exploring factors underlying learners' acceptance of MOOCs. Despite the plethora of studies on technology acceptance, few have discussed the role of time in technology acceptance. Given that time was reported as an important factor influencing learners' decision…
Descriptors: MOOCs, Foreign Countries, College Students, Student Attitudes
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Loeffler, Jonna; Raab, Markus; Cañal-Bruland, Rouwen – Interactive Learning Environments, 2023
Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children's learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text…
Descriptors: Human Body, Cognitive Processes, Time, Arithmetic
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Shu-Hsuan Chang; Po-Jen Kuo; Jia Xin Kao; Lee-Jen Yang – Interactive Learning Environments, 2024
With the development of education technology, Smart classroom has evolved to version 2.0. Currently, the meta-analysis literature on the effects of smart classroom-based instruction on academic achievement ignores the impact of technological changes and time on the effect sizes. This study incorporated the impact of technological changes and time,…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Academic Achievement
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Poitras, Eric G.; Doleck, Tenzin; Huang, Lingyun; Dias, Laurel; Lajoie, Susanne P. – Interactive Learning Environments, 2023
This study applies a time-driven approach to model self-regulated learning (SRL) on the basis of elapsed time metrics in the context of open-ended learning environments (OELEs), specifically, network-based tutors. In doing so, we examine how students allocated attentional resources to distinct phases of SRL as a measure of depth of information…
Descriptors: Independent Study, Self Management, Time, Networks
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Alshammari, Ali – Interactive Learning Environments, 2023
Research relevant to Captology in education is in its infancy. Despite its relative newness, a dearth of literature exists on the subject that addresses the design of a persuasive game for educational purposes. Up to this point, the literature does not include any instructional design theories or theoretical frameworks that can be used…
Descriptors: Game Based Learning, Theories, Game Theory, Design
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Milkova, Eva; Pekarkova, Simona; Azim, Muhammad; Jabin, Bushra – Interactive Learning Environments, 2023
School readiness is recognized as one of the key starting points for children's further success in their school work and in their subsequent career. However, many kindergarten teachers still miss and long for a comprehensive, reliable and standardized diagnostic tool which could help them recognize the level of children's school readiness. That is…
Descriptors: Educational Games, School Readiness, Aptitude Tests, Computer Assisted Testing
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Genlott, Annika Agélii; Grönlund, Åke; Viberg, Olga; Andersson, Annika – Interactive Learning Environments, 2023
Digitalizing school is a process that comes with challenges. It requires strategic leadership and transformational change to work processes. Nevertheless, some succeed, and it is useful to understand what makes for success. This paper studies the challenges of leading digitalization of education in a city which decided to implement an IT-supported…
Descriptors: Educational Technology, Technology Uses in Education, Innovation, Barriers
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Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
The present study reviewed papers published in the Web of Science database from 2014 to 2020 in SSCI indexed journals on learner- and instructor-related challenges for learners' engagement in MOOCs based on the Technology-Based Learning Model. The focus is on research design, instructor-related factors that foster and frustrate learner engagement,…
Descriptors: Barriers, MOOCs, Educational Technology, Affordances
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Walker, Richard; Jenkins, Martin; Voce, Julie – Interactive Learning Environments, 2018
This article reviews the investment that UK higher education institutions have made in technology-enhanced learning (TEL) services in recent years, and considers the impact this has had on academic practice. Drawing on UCISA survey and case study research, our analysis shows that whilst the range of centrally supported TEL tools and services in…
Descriptors: Foreign Countries, Higher Education, Educational Technology, Technology Uses in Education
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Liu, Zhi; Yang, Chongyang; Rüdian, Sylvio; Liu, Sannyuya; Zhao, Liang; Wang, Tai – Interactive Learning Environments, 2019
Textual data, as a key carrier of learning feedback, is continuously produced by many students within course forums. The temporal nature of discussion requires students' emotions and concerned aspects (e.g. teaching styles, learning activities, etc.) to be dynamically tracked for understanding learning requirements. To characterize dynamics of…
Descriptors: Online Courses, Student Attitudes, Emotional Response, Models
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Yeh, Shih-Ching; Hwang, Wu-Yuin; Wang, Jin-Liang; Zhan, Shi-Yi – Interactive Learning Environments, 2013
This study intends to investigate how multi-symbolic representations (text, digits, and colors) could effectively enhance the completion of co-located/distant collaborative work in a virtual reality context. Participants' perceptions and behaviors were also studied. A haptics-enhanced virtual reality task was developed to conduct…
Descriptors: Computer Simulation, Cooperation, Electronic Learning, Visual Aids