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Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
Lahcen, Rachid Ait Maalem; Mohapatra, Ram – International Journal of Research in Education and Science, 2020
Requiring that students enrolled in college algebra to spend hours in a computer lab has been a practice in colleges and universities to improve success and retention. In part, because students come with different backgrounds, skills, and the computer lab environment allows for personalized supplemental instruction and tutoring. However, the way…
Descriptors: College Students, Student Motivation, College Mathematics, Algebra
Hui Wang; Yuting Liu; Jin-Tae Kim – International Journal of Web-Based Learning and Teaching Technologies, 2024
The intervention of modern teaching media in classroom teaching activities has greatly extended the time and space of teaching practice, and new teaching methods, teaching models, and teaching designs have emerged one after another. Improving pertinence and effectiveness and cultivating high-quality talents with solid theoretical foundations…
Descriptors: Courseware, Multimedia Instruction, Electronic Learning, Correlation
Choo, Chee-Yan; Rahim, Aisyah Saad Abdul – Asian Journal of University Education, 2021
The COVID-19 Movement Control Order imposed by the government converted the delivery of lessons to online learning in the education sector. Pharmaceutical chemistry is a core subject for pharmacy students and first-year students were taught the elucidation of the absolute configuration of active pharmaceutical ingredients (API). The objective of…
Descriptors: Foreign Countries, Pharmaceutical Education, Medical Students, Student Attitudes
Hal Hinderliter – ProQuest LLC, 2021
The Cognitive Theory of Multimedia Learning has enjoyed a prominent role in guiding the development of online instruction, but recent research has proposed boundary conditions for some of its key principles. Moreno and Mayer advanced the possibility of a reverse redundancy effect when narration and fully redundant on-screen text are presented in a…
Descriptors: Electronic Learning, Multimedia Instruction, Time Factors (Learning), Nonverbal Communication
Sierra M. Villanueva – ProQuest LLC, 2022
Educational technology has shown an increase in use over the years as a method of remediating student academic deficits. While educational technology demonstrates various benefits for students in schools, there is still limited research depicting what amount of intervention students should receive through educational technology. To ensure schools…
Descriptors: Computers, Educational Technology, Intervention, Time Factors (Learning)
Doug Ward; Heidi G. Loshbaugh; Alison L. Gibbs; Tim Henkel; Greg Siering; Jim Williamson; Mark Kayser – Change: The Magazine of Higher Learning, 2024
In this article, the authors posit that generative artificial intelligence offers universities an opportunity to make long-needed structural changes in teaching and learning. Given the complexities of generative AI, faculty need time and resources to learn to use it effectively and to adapt classes in ways that help students approach AI ethically…
Descriptors: Artificial Intelligence, Faculty, Digital Literacy, Ethics
Bewley, Kristina A.; Crosland, Kimberly; Fuller, Asha – Focus on Autism and Other Developmental Disabilities, 2023
Students with autism spectrum disorder (ASD) may have a difficult time transitioning frequently throughout a school day, and problem behavior can be more apparent during this time. Valuable academic time can be preserved by decreasing the time it takes to transition between tasks. Hine et al. (2015) found that computer-assisted instruction…
Descriptors: Computer Assisted Instruction, Autism Spectrum Disorders, Behavior Problems, Student Behavior
Lavoue, Elise; Monterrat, Baptiste; Desmarais, Michel; George, Sebastien – IEEE Transactions on Learning Technologies, 2019
In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that gamification of learning environments can enhance learners' motivation to use learning environments. However, learners react differently to specific game mechanics and little is known about how to adapt gaming features to…
Descriptors: Educational Games, Educational Environment, Learner Engagement, Time on Task
Candel, Carmen; Vidal-Abarca, Eduardo; Cerdán, Raquel; Lippmann, Marie; Narciss, Susanne – Journal of Computer Assisted Learning, 2020
This study examines the effects of timing of corrective formative feedback on processing text information on question-answering. Undergraduate students read an expository text and answered questions in two attempts. Students were randomly assigned to a no feedback, immediate feedback and delayed feedback conditions. Students in the feedback…
Descriptors: Time Factors (Learning), Feedback (Response), Computer Assisted Instruction, Undergraduate Students
Chetan Kumar; K. B. Rangappa; S. Suchitra; Huchhe Gowda – Asian Association of Open Universities Journal, 2024
Purpose: Many studies have illustrated the vast advantages which blended learning has to offer to the learning community. However, when a learner accesses a digital platform, one cannot ignore the negative repercussions which the learner would be subjected to in the process. Our study tries to analyze the negative repercussions of digital media…
Descriptors: Attention, Blended Learning, Mass Media Use, Computer Assisted Instruction
Sridharan, Shwetha; Saravanan, Deepti; Srinivasan, Akshaya Kesarimangalam; Murugan, Brindha – Education and Information Technologies, 2021
There exist numerous resources online to gain the desired level of knowledge on any topic. However, this complicates the process of selecting the most appropriate resources. Every learner differs in terms of their learning speed, proficiency, and preferred mode of learning. This paper develops an adaptive learning management system to tackle this…
Descriptors: Integrated Learning Systems, Computer Assisted Instruction, Individualized Instruction, Learning Analytics
Hine, Jeffrey F.; Ardoin, Scott P.; Foster, Tori E. – Journal of Applied Behavior Analysis, 2015
Research suggests that students spend a substantial amount of time transitioning between classroom activities, which may reduce time spent academically engaged. This study used an ABAB design to evaluate the effects of a computer-assisted intervention that automated intervention components previously shown to decrease transition times. We examined…
Descriptors: Elementary School Students, Time Management, Classroom Techniques, Time Factors (Learning)
Hur, Paul; Bosch, Nigel; Paquette, Luc; Mercier, Emma – International Educational Data Mining Society, 2020
Collaborative problem solving behaviors are difficult to identify and foster due to their amorphous and dynamic nature. In this paper, we investigate the value of considering early class period behaviors, based on small group development theory, for building predictive machine learning models of collaborative behaviors during problem solving. Over…
Descriptors: Cooperative Learning, Interaction, Peer Relationship, Handheld Devices
Nespor, Jan – Pedagogy, Culture and Society, 2019
Full-time virtual schools problematize what it means to 'attend' school. Is it the length of time a child is logged on to the school's software system (regardless of the amount of work done), or the amount of work submitted (regardless of the log-on time)? How should one figure the amount of work teachers are doing when students work by themselves…
Descriptors: Virtual Classrooms, Time Factors (Learning), Attendance, Accountability