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Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology
Farbman, David; Kaplan, Claire – Massachusetts 2020, 2005
Massachusetts 2020 is a nonprofit operating foundation with a mission to expand educational and economic opportunities for children and families across Massachusetts. Massachusetts 2020, with support from the L.G. Balfour Foundation, a Bank of America Company, set out to understand how a select group of extended-time schools in Massachusetts and…
Descriptors: Extended School Day, Extended School Year, Educational Change, Academic Achievement
Farbman, David; Kaplan, Claire – Massachusetts 2020, 2005
Extending the school day and year is not easy. The conventional calendar remains one of the most intractable features of the American educational system. Altering the traditional school schedule has significant ramifications for parents, students, teachers, and school administrators. This reform impacts student and family schedules, transportation…
Descriptors: Extended School Day, Extended School Year, Educational Change, Academic Achievement