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Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Hyunju Oh – British Journal of Educational Technology, 2025
Mathematical stories can enhance students' motivation and interest in learning mathematics, thereby positively impacting their academic performance. However, due to resource constraints faced by the creators, generative artificial intelligence (GAI) is employed to create mathematical stories accompanied by images. This study introduces a method…
Descriptors: Mathematics Education, Story Telling, Readability, Artificial Intelligence
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Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
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Dohn, Niels Bonderup – British Journal of Educational Technology, 2020
The ability to code computer programs is considered an important part of literacy in today's society. This paper reports from a case study in two sixth-grade classes where Scratch coding was part of six mathematics lessons. The aim of the study was to investigate how Scratch coding affected students' interest development in coding and in…
Descriptors: Coding, Secondary School Students, Mathematics Instruction, Student Interests
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Bos, Nynke; Groeneveld, Caspar; van Bruggen, Jan; Brand-Gruwel, Saskia – British Journal of Educational Technology, 2016
Universities increasingly record lectures and make them available online for students. Though the technology to record these lectures is now solidly implemented and embedded in many institutions, the impact of the usage of recorded lectures on exam performance is not clear. The purpose of the current study is to address the use of recorded…
Descriptors: College Freshmen, Psychology, Required Courses, Biology
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Eden, Sigal; Eshet-Alkalai, Yoram – British Journal of Educational Technology, 2013
In light of the present-day proliferation of digital texts and the increase in situations that require active digital text reading in learning, it is becoming increasingly important to shed light on the comparison between print and digital reading under active reading conditions. In this study, the active reading abilities of 93 university…
Descriptors: Electronic Learning, Printed Materials, Reading Ability, College Students
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Tsekleves, Emmanuel; Aggoun, Amar; Cosmas, John – British Journal of Educational Technology, 2013
This research study explores the use of different lab material, investigating which types of materials contribute the most to the delivery and support of laboratory (lab) sessions to design, skill-based and technical courses in higher education in the UK. A qualitative research methodology was employed for this investigation and included both key…
Descriptors: Foreign Countries, Electronic Learning, Learning Modules, Printed Materials
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Chen, Zhi-Hong; Liao, Calvin; Chien, Tzu-Chao; Chan, Tak-Wai – British Journal of Educational Technology, 2011
Virtual character is a significant application in the research field of technology-enhanced learning. In this study, the concept of animal companions, "non-smart" virtual characters, is proposed as a way to encourage students to promote effort-making learning behaviours. The two underpinning design rationales are first discussed followed by the…
Descriptors: Animals, Educational Technology, Computer Uses in Education, Learning Strategies
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Terras, Melody M.; Ramsay, Judith – British Journal of Educational Technology, 2015
Massive open online courses (MOOCs) offer an exciting range of opportunities to widen access and participation in education. The massive and open nature of MOOCs places the control of learning at the discretion of the learner. Therefore, it is essential to understand learner behaviour. This paper examines the psychological considerations inherent…
Descriptors: Online Courses, Open Education, Performance Factors, Barriers
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Hess, Taryn; Gunter, Glenda – British Journal of Educational Technology, 2013
When combining the increasing use of online educational environments, the push to use serious video games and the lack of research on the effectiveness of online learning environments and video games, there is a clear need for further investigation into the use of serious video games in an online format. A mix methods model was used to triangulate…
Descriptors: Online Courses, Video Games, Mixed Methods Research, Student Motivation
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Burt, Gordon – British Journal of Educational Technology, 2006
An in-depth investigation of the relationship between media effectiveness, essentiality, and amount of study was presented. Overall, effectiveness explains 48% of the variation in the amount of study. Students who found the media more effective studied the media more. Those media that were more effective were studied more. The relationship between…
Descriptors: Educational Media, Instructional Effectiveness, Mathematical Models, Time on Task
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Atkins, Madeleine; Blissett, Gill – British Journal of Educational Technology, 1989
Reports findings of a small-scale study on middle school students' use of interactive videodisc. Types of learning activities in which the ability-grouped pupils engaged are identified, the proportion of time spent on each activity is shown, and the dynamics of group process are discussed. (eight references) (Author/LRW)
Descriptors: Ability Grouping, Group Dynamics, Interactive Video, Intermediate Grades
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Nijhuis, Gerard Gervedink; Collis, Betty – British Journal of Educational Technology, 2005
As universities transform into enterprises, academics are facing new challenges, especially in their teaching. This is because of the demands for student-centred programmes that offer more flexibility, the use of Course Management Systems such as "Blackboard," and the expectation that instructors will perform (more) efficiently and effectively. In…
Descriptors: Teaching Methods, Time on Task, Higher Education, College Faculty
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Shin, Namin – British Journal of Educational Technology, 2006
This study is concerned with online learners' "low" experiences. On the basis of Csikszentmihalyi's theory of flow, flow was conceptualised as a complex, multimentional, reflective construct composing of "enjoyment", "telepresence", "focused attention", "engagement" and "time distortion" on the part of learners. A flow model was put forward with…
Descriptors: Distance Education, Internet, Learning Experience, Learning Theories
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Michael, David; Hartley, James – British Journal of Educational Technology, 1991
Describes two studies conducted in the United Kingdom that tested the effectiveness of flowcharts versus contingency statements for solving complex problems, one with secondary school students and one with senior citizens. Two measures of effectiveness are considered, speed and accuracy; and the effects of practice upon using the materials are…
Descriptors: Age Differences, Comparative Analysis, Flow Charts, Foreign Countries
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Thomas, Peter; Price, Blaine; Paine, Carina; Richards, Mike – British Journal of Educational Technology, 2002
Presents findings from a small-scale experiment investigating the presentation of a synchronous, Web-based remote electronic exam in a distance education course. Discusses student experiences based on a questionnaire; time pressures; technical issues; differences between the structure of an electronic exam and a paper-based exam; and future work,…
Descriptors: Computer Assisted Testing, Computer Software, Distance Education, Futures (of Society)