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Portešová, Šárka; Jaburek, Michal; Recka, Karel; Straka, Ondrej; Parker, Wayne D. – Technology, Knowledge and Learning, 2023
New game technologies seem to permeate every area of daily life. Therefore, it is not surprising that, in addition to the incorporation of entertaining gaming features into otherwise dull or tedious activities, the positive influence of user experience and user engagement has also been on the rise in recent years. It is all part of gamification.…
Descriptors: Personality Traits, Gender Differences, Competition, Gamification
dos Santos, Roberta Alvarenga; Paulista, Cássio Rangel; da Hora, Henrique Rego Monteiro – Technology, Knowledge and Learning, 2023
The demand for in-depth studies on educational data presupposes the application of technologies that allow data analysis of vast quantities, and subsequently, drawing relevant information and knowledge. The research objective herein is to employ data mining techniques on PISA databases to identify potential patterns that may explain the…
Descriptors: Foreign Countries, Achievement Tests, International Assessment, Secondary School Students
Sipiyaruk, K.; Gallagher, J. E.; Hatzipanagos, S.; Reynolds, P. A. – Technology, Knowledge and Learning, 2017
Serious gaming claims to provide an interactive and motivational approach to learning; hence, it is being increasingly used in various disciplines, including dentistry. GRAPHIC (Games Research Applied to Public Health with Innovative Collaboration)-II, a serious game for dental public health, was used by dental undergraduates at King's College…
Descriptors: Critical Thinking, Decision Making Skills, Undergraduate Students, Dental Health

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