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Ji Young Kim – ProQuest LLC, 2022
Behavioral economics concepts can advance understanding, predicting, and controlling complex human behavior. Although there have been numerous attempts to apply behavioral economics concepts to applied settings, there are a limited number of experiments conducted in educational settings. The purpose of the studies in this paper is a to apply…
Descriptors: Consumer Economics, Economics Education, Behavior Patterns, Cost Indexes
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Alstot, Andrew E. – Physical Educator, 2015
Token economies have been shown useful in a variety of settings to improve physical activity-related behaviors. However, few researchers in empirical research have examined the effects of token reinforcement targeting motor skill performance implemented specifically in physical education with typically developing children. Therefore, the purpose…
Descriptors: Token Economy, Physical Education, Grade 2, Elementary School Students
Christensen, Lynnette; Young, K. Richard; Marchant, Michelle – Education & Treatment of Children, 2004
This study explored the results of aligning functional behavioral assessment (FBA) information with positive behavior support plans (PBS plans) designed with consideration for teacher acceptability. The independent variable had the three major components of a package, including assessment and planning (FBA), training (teachers, students, and…
Descriptors: High Risk Students, Grade 2, Student Behavior, Change Agents